Sinister Waltz

Sinister Waltz

Sorcery

Mana cost: {3}{B}{R}

How we read this card

Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.

on-cast — brings a card back

on-cast — brings a card back

Causes: put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Sinister Waltz is one).

When a creature leaves a graveyard thanks to Sinister Waltz:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Sinister Waltz is one).

When a creature leaves a graveyard thanks to Sinister Waltz:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Sinister Waltz is one).

When Sinister Waltz is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Sinister Waltz is one).

When a creature enters thanks to Sinister Waltz:

  1. Riku of Two Reflections — makes a token
  2. Samwise Gamgee — makes a token
  3. Dual Nature — makes a token
  4. Chainer, Nightmare Adept — grants haste
  5. Preston, the Vanisher — makes a token
  6. Angelic Sell-Sword — makes a token
  7. Arni, Humble Scribe — untaps itself
  8. Saradoc, Master of Buckland — makes a token
  9. Lonis, Cryptozoologist — triggers
  10. Radiant Solar — triggers

23 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Sinister Waltz is one).

  1. Precursor Golem — When Precursor Golem enters thanks to Sinister Waltz, it makes 2 tokens
  2. Conciliator's Duelist — When Conciliator's Duelist enters thanks to Sinister Waltz, it draws you 1 card
  3. Master of Winds — When Master of Winds enters thanks to Sinister Waltz, it draws you 2 cards
  4. Lunarch Veteran // Luminous Phantom — When a creature enters thanks to Sinister Waltz, Lunarch Veteran // Luminous Phantom gains you 1 life
  5. Pious Evangel // Wayward Disciple — When a creature enters thanks to Sinister Waltz, Pious Evangel // Wayward Disciple gains you 1 life
  6. Daxos, Blessed by the Sun — When a creature enters thanks to Sinister Waltz, Daxos, Blessed by the Sun gains you 1 life
  7. Elas il-Kor, Sadistic Pilgrim — When a creature enters thanks to Sinister Waltz, Elas il-Kor, Sadistic Pilgrim gains you 1 life
  8. Deluge Virtuoso — When Deluge Virtuoso enters thanks to Sinister Waltz, it taps a creature an opponent controls
  9. Mogg Bombers — When a creature enters thanks to Sinister Waltz, Mogg Bombers sacrifices itself
  10. Flame-Kin War Scout — When a creature enters thanks to Sinister Waltz, Flame-Kin War Scout sacrifices itself

298 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sinister Waltz is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a creature enters thanks to Sinister Waltz, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette enters thanks to Sinister Waltz, it becomes prepared
  3. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Sinister Waltz, it draws and discards
  4. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Sinister Waltz, it becomes prepared

20 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Sinister Waltz is one).

When Sinister Waltz is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0

6 other cards care about it too. These are the ones with the most connections.