Sire of Insanity

Sire of Insanity

Creature — Demon

Mana cost: {4}{B}{R}

How we read this card

At the beginning of each end step, each player discards their hand.

triggered —

Causes: discard a card.

Cares about: an end step.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Sire of Insanity onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Sire of Insanity onto the battlefield from your library
  3. Polymorph — Polymorph can put Sire of Insanity onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Sire of Insanity onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Sire of Insanity onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Sire of Insanity onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Sire of Insanity onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Sire of Insanity onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Sire of Insanity onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Sire of Insanity onto the battlefield from your library
  11. Transmogrify — Transmogrify can put Sire of Insanity onto the battlefield from your library
  12. Lukka, Coppercoat Outcast — Lukka, Coppercoat Outcast can put Sire of Insanity onto the battlefield from your library
  13. Identity Echo — Identity Echo can put Sire of Insanity onto the battlefield from your library

11 other cards care about it too. These are the ones with the most connections.

a Demon enters the battlefield — 284 cards in the game can cause this (Sire of Insanity is one).

When Sire of Insanity enters:

  1. Blood Speaker — returns itself from the graveyard
  2. Be'lakor, the Dark Master — deals its power damage

a card is discarded — 2,042 cards in the game can cause this (Sire of Insanity is one).

When Sire of Insanity makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Sire of Insanity is one).

  1. Samwise Gamgee — Sire of Insanity puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Sire of Insanity puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Sire of Insanity puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Sire of Insanity puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Sire of Insanity puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Sire of Insanity puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Sire of Insanity puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Sire of Insanity fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Sire of Insanity puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Sire of Insanity puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Sire of Insanity is one).

When a card hits the graveyard thanks to Sire of Insanity:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Sire of Insanity is one).

When Sire of Insanity attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers

120 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Sire of Insanity is one).

When Sire of Insanity attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

196 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Sire of Insanity is one).

  1. Tide of War — When Sire of Insanity blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Sire of Insanity is one).

When Sire of Insanity enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

344 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sire of Insanity is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Sire of Insanity enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

59 other cards care about it too. These are the ones with the most connections.