Spinal Embrace

Spinal Embrace

Instant

Mana cost: {3}{U}{U}{B}

How we read this card

Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn.

on-cast — untaps a permanent

on-cast —

on-cast — grants haste

At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

triggered —

triggered — gains you its toughness life

Causes: untap a creature, take control of a creature, sacrifice a permanent, a permanent is put into a graveyard from the battlefield, gain life.

Cares about: an end step.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Spinal Embrace is one).

  1. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Spinal Embrace, it triggers

life is gained — 2,076 cards in the game can cause this (Spinal Embrace is one).

When Spinal Embrace gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Spinal Embrace is one).

  1. Death to Our Enemies — When Death to Our Enemies is sacrificed thanks to Spinal Embrace, it deals 7 damage
  2. Gorbag of Minas Morgul — When a permanent is sacrificed thanks to Spinal Embrace, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Spinal Embrace is one).

When Spinal Embrace is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Gale, Waterdeep Prodigy — brings a card back
  7. Harness the Storm — brings a card back
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Spinal Embrace is one).

  1. Oathkeeper, Takeno's Daisho — When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield thanks to Spinal Embrace, it exiles a creature

9 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Spinal Embrace is one).

  1. Samwise Gamgee — Spinal Embrace puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Spinal Embrace puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Spinal Embrace puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Spinal Embrace puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Spinal Embrace fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Spinal Embrace puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Spinal Embrace puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Spinal Embrace puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Spinal Embrace puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Spinal Embrace puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Spinal Embrace is one).

When a card hits the graveyard thanks to Spinal Embrace:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Spinal Embrace is one).

When Spinal Embrace is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.