Step Through

Step Through

Sorcery

Mana cost: {3}{U}{U}

How we read this card

Return two target creatures to their owners' hands.

on-cast — bounce

Wizardcycling {2}

activated — searches a library

Causes: a creature leaves the battlefield.

Cares about: nothing.

Works well with

a sorcery is discarded — 68 cards in the game can cause this (Step Through is one).

When Step Through makes a player discard a card:

  1. Bone Miser — draws you 1 card
  2. Oskar, Rubbish Reclaimer — brings a card back
  3. Conspiracy Theorist — brings a card back
  4. Veronica, Dissident Scribe — makes a token
  5. Green Goblin, Nemesis — puts a counter on a Goblin
  6. Surly Badgersaur — deals damage

1 other card cares about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Step Through is one).

When Step Through makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Step Through is one).

When Step Through is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Step Through is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Step Through, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Step Through is one).

When a creature leaves the battlefield thanks to Step Through:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Step Through is one).

  1. Gale, Waterdeep Prodigy — When Step Through is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Step Through is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Step Through is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Step Through fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Step Through is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Step Through is in the graveyard, Bound // Determined can bring it back
  7. Enlightened Confidant — When Step Through is in the graveyard, Enlightened Confidant can bring it back
  8. Tergrid, God of Fright // Tergrid's Lantern — When Step Through is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  9. Aerith, Last Ancient — When Step Through is in the graveyard, Aerith, Last Ancient can bring it back
  10. Sivriss, Nightmare Speaker — When Step Through is in the graveyard, Sivriss, Nightmare Speaker can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Step Through is one).

When Step Through hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Step Through is one).

When Step Through is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.