Stillness in Motion

Stillness in Motion

Enchantment

Mana cost: {1}{U}

How we read this card

At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.

triggered — mills a card

triggered —

triggered — brings a card back

Causes: mill a card, exile an enchantment, an enchantment leaves the battlefield, anything leaves a graveyard.

Cares about: an upkeep, a card in a graveyard.

Works well with

anything is exiled — 2,497 cards in the game can cause this (Stillness in Motion is one).

  1. The War Doctor — When Stillness in Motion is exiled, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Stillness in Motion is one).

When Stillness in Motion leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Stillness in Motion is one).

When Stillness in Motion is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Stillness in Motion is one).

  1. Historian's Boon — When Stillness in Motion enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Stillness in Motion is one).

When Stillness in Motion enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

62 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Stillness in Motion is one).

  1. Samwise Gamgee — Stillness in Motion puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Stillness in Motion puts cards into the graveyard that Bloodbond March can bring back
  3. Gale, Waterdeep Prodigy — Stillness in Motion puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  4. Harness the Storm — Stillness in Motion puts cards into the graveyard that Harness the Storm can bring back
  5. Transplant Theorist — Stillness in Motion puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Stillness in Motion puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Stillness in Motion fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Stillness in Motion puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Stillness in Motion puts cards into the graveyard that Victimize can bring back
  10. Sidequest: Card Collection // Magicked Card — Stillness in Motion fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

433 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Stillness in Motion is one).

When a card hits the graveyard thanks to Stillness in Motion:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Stillness in Motion is one).

  1. Nature's Wrath — When Stillness in Motion enters, Nature's Wrath makes a player sacrifice an Island or permanent

35 other cards care about it too. These are the ones with the most connections.