Stockman, Mad Fly-entist

Stockman, Mad Fly-entist

Legendary Creature — Insect Mutant Scientist

Mana cost: {4}{U}

How we read this card

Flying
When Stockman enters, draw a card, then discard a card.

triggered — draws you 1 card

triggered —

Islandcycling {2}

activated — searches a library

What a deck led by this card wants

Causes: draw a card, discard a card.

Cares about: nothing.

Works well with

a creature is discarded — 206 cards in the game can cause this (Stockman is one).

When Stockman, Mad Fly-entist makes a player discard a card:

  1. Wharf Infiltrator — makes a token
  2. Bone Miser — makes a token
  3. Hashaton, Scarab's Fist — makes a token
  4. Surly Badgersaur — puts a +1/+1 counter on itself
  5. Oskar, Rubbish Reclaimer — brings a card back
  6. Conspiracy Theorist — brings a card back
  7. Veronica, Dissident Scribe — makes a token
  8. Green Goblin, Nemesis — puts a counter on a Goblin

1 other card cares about it too. These are the ones with the most connections.

a Mutant attacks — 280 cards in the game can cause this (Stockman is one).

  1. Wolverine, Claws Out — When Stockman, Mad Fly-entist attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant deals combat damage — 280 cards in the game can cause this (Stockman is one).

  1. Heroes in a Half Shell — When Stockman, Mad Fly-entist deals combat damage, Heroes in a Half Shell puts a counter on a permanent

a Mutant enters the battlefield — 286 cards in the game can cause this (Stockman is one).

When Stockman, Mad Fly-entist enters:

  1. Genghis Frog — makes a token
  2. X-23, Deadly Weapon — puts a counter on a permanent
  3. April O'Neil, Live on the Scene — triggers

an Insect attacks — 323 cards in the game can cause this (Stockman is one).

When Stockman, Mad Fly-entist attacks:

  1. Vrestin, Menoptra Leader — puts a counter on a permanent
  2. Fumulus, the Infestation — makes each opponent lose 1 life

a card is discarded — 2,042 cards in the game can cause this (Stockman is one).

When Stockman, Mad Fly-entist makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Stockman is one).

When a card hits the graveyard thanks to Stockman, Mad Fly-entist:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Stockman is one).

When Stockman, Mad Fly-entist makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Stockman is one).

  1. Samwise Gamgee — When Stockman, Mad Fly-entist is in the graveyard, Samwise Gamgee can bring it back
  2. Bloodbond March — Stockman, Mad Fly-entist puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Stockman, Mad Fly-entist puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — When Stockman, Mad Fly-entist is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  5. Harness the Storm — Stockman, Mad Fly-entist puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — When Stockman, Mad Fly-entist is in the graveyard, Transplant Theorist can bring it back
  7. Heart-Shaped Herb — When Stockman, Mad Fly-entist is in the graveyard, Heart-Shaped Herb can bring it back
  8. Wayward Angel — Stockman, Mad Fly-entist fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — When Stockman, Mad Fly-entist is in the graveyard, Rescue from the Underworld can bring it back
  10. Victimize — When Stockman, Mad Fly-entist is in the graveyard, Victimize can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Stockman is one).

When a card hits the graveyard thanks to Stockman, Mad Fly-entist:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Stockman is one).

When Stockman, Mad Fly-entist attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature

128 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Stockman is one).

  1. Adaptive Omnitool — When Stockman, Mad Fly-entist attacks, Adaptive Omnitool searches a library

199 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Stockman is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Stockman, Mad Fly-entist enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

62 other cards care about it too. These are the ones with the most connections.