Struggle for Sanity

Struggle for Sanity

Sorcery

Mana cost: {2}{B}{B}

How we read this card

Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.

on-cast —

on-cast —

on-cast —

Causes: exile a card, put anything into a graveyard.

Cares about: nothing.

Works well with

anything is exiled — 2,497 cards in the game can cause this (Struggle for Sanity is one).

  1. The War Doctor — When a permanent is exiled thanks to Struggle for Sanity, The War Doctor puts a time counter on itself

a sorcery is cast — 3,720 cards in the game can cause this (Struggle for Sanity is one).

When Struggle for Sanity is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Struggle for Sanity is one).

Struggle for Sanity puts cards into the graveyard that:

  1. Gale, Waterdeep Prodigy — can bring back
  2. Harness the Storm — can bring back
  3. Samwise Gamgee — can bring back
  4. Bloodbond March — can bring back
  5. Transplant Theorist — can bring back
  6. Heart-Shaped Herb — can bring back
  7. Rescue from the Underworld — can bring back
  8. Victimize — can bring back
  9. Bound // Determined — can bring back
  10. Enlightened Confidant — can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Struggle for Sanity is one).

When a card hits the graveyard thanks to Struggle for Sanity:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Struggle for Sanity is one).

When Struggle for Sanity is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.