Tar Fiend

Tar Fiend

Creature — Elemental

Mana cost: {5}{B}

How we read this card

Devour 2
When this creature enters, target player discards a card for each creature it devoured.

triggered —

Causes: discard a card.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this (Tar Fiend is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Tar Fiend onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Tar Fiend onto the battlefield from your library
  3. Polymorph — Polymorph can put Tar Fiend onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Tar Fiend onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Tar Fiend onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Tar Fiend onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Tar Fiend onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Tar Fiend onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Tar Fiend onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Tar Fiend onto the battlefield from your library

8 other cards care about it too. These are the ones with the most connections.

an Elemental enters the battlefield — 754 cards in the game can cause this (Tar Fiend is one).

When Tar Fiend enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

a card is discarded — 2,042 cards in the game can cause this (Tar Fiend is one).

When Tar Fiend makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Tar Fiend is one).

When Tar Fiend gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Moss-Pit Skeleton — returns itself from the graveyard

33 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Tar Fiend is one).

  1. Gorbag of Minas Morgul — When a permanent is sacrificed thanks to Tar Fiend, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Tar Fiend is one).

  1. All Will Be One — When Tar Fiend gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Tar Fiend is one).

  1. Samwise Gamgee — Tar Fiend puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Tar Fiend puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Tar Fiend puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Tar Fiend puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Tar Fiend puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Tar Fiend puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Tar Fiend puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Tar Fiend fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Tar Fiend puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Tar Fiend puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Tar Fiend is one).

When a card hits the graveyard thanks to Tar Fiend:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Tar Fiend is one).

When Tar Fiend attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature

126 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Tar Fiend is one).

When Tar Fiend enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself

351 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Tar Fiend is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Tar Fiend enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

61 other cards care about it too. These are the ones with the most connections.