The Antiquities War

The Antiquities War

Enchantment — Saga

Mana cost: {3}{U}

How we read this card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

triggered — searches a library

Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

triggered — turns something into a creature

Causes: nothing.

Cares about: nothing.

Works well with

a Saga in a graveyard — 186 cards in the game can cause this (The Antiquities War is one).

When The Antiquities War is in the graveyard:

  1. Rydia, Summoner of Mist — can bring it back
  2. Satsuki, the Living Lore — can bring it back

an enchantment is sacrificed — 588 cards in the game can cause this (The Antiquities War is one).

  1. Narci, Fable Singer — When you sacrifice The Antiquities War, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (The Antiquities War is one).

When The Antiquities War is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Muldrotha, the Gravetide — can bring it back
  9. Deadbridge Chant — can bring it back
  10. Invasion of Tolvada // The Broken Sky — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (The Antiquities War is one).

When The Antiquities War is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (The Antiquities War is one).

  1. Gorbag of Minas Morgul — When you sacrifice The Antiquities War, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (The Antiquities War is one).

When The Antiquities War is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (The Antiquities War is one).

  1. Historian's Boon — When The Antiquities War enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (The Antiquities War is one).

When The Antiquities War enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Thassa's Devourer — mills a card
  8. Archon of Sun's Grace — makes a token
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (The Antiquities War is one).

  1. Samwise Gamgee — When The Antiquities War is in the graveyard, Samwise Gamgee can bring it back
  2. Gale, Waterdeep Prodigy — When The Antiquities War is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  3. Transplant Theorist — When The Antiquities War is in the graveyard, Transplant Theorist can bring it back
  4. Heart-Shaped Herb — When The Antiquities War is in the graveyard, Heart-Shaped Herb can bring it back
  5. Wayward Angel — The Antiquities War fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Victimize — When The Antiquities War is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When The Antiquities War is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When The Antiquities War is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When The Antiquities War is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Sidequest: Card Collection // Magicked Card — The Antiquities War fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (The Antiquities War is one).

When The Antiquities War hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Antiquities War is one).

  1. Nature's Wrath — When The Antiquities War enters, Nature's Wrath makes a player sacrifice an Island or permanent

39 other cards care about it too. These are the ones with the most connections.