The Master, Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue

Mana cost: {2}{U}{B}

How we read this card

Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it.

activated {T} — grants a keyword

activated {T} —

Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

triggered — puts a counter on it

triggered — draws you 1 card

What a deck led by this card wants

Causes: goad a creature, put a counter on anything, draw a card.

Cares about: a creature deals combat damage.

Works well with

a Rogue attacks — 636 cards in the game can cause this (The Master is one).

  1. Soaring Thought-Thief — When The Master, Mesmerist attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (The Master is one).

  1. Anowon, the Ruin Thief — When The Master, Mesmerist deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (The Master is one).

  1. Cloak and Dagger — When The Master, Mesmerist enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (The Master is one).

  1. Thieves' Guild Enforcer — When The Master, Mesmerist enters, Thieves' Guild Enforcer mills a card

a creature gets a counter — 2,691 cards in the game can cause this (The Master is one).

When The Master, Mesmerist gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (The Master is one).

When The Master, Mesmerist makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (The Master is one).

  1. All Will Be One — When The Master, Mesmerist gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Master is one).

When The Master, Mesmerist attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (The Master is one).

When The Master, Mesmerist attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (The Master is one).

When The Master, Mesmerist blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (The Master is one).

When The Master, Mesmerist enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Gimli of the Glittering Caves — puts counters on a permanent
  6. Ray Fillet, Wave Warrior — puts a counter on itself
  7. Legolas Greenleaf — puts a counter on a permanent
  8. The Neutrinos — gets +1/+0
  9. Aetherstorm Roc — puts a counter on a permanent you control
  10. Raphael, Most Attitude — exiles a card from your library

310 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Master is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Master, Mesmerist enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

43 other cards care about it too. These are the ones with the most connections.