Touch the Spirit Realm

Touch the Spirit Realm

Enchantment

Mana cost: {2}{W}

How we read this card

When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.

triggered —

Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

activated {1}{W}, Discard this card —

activated {1}{W}, Discard this card —

activated {1}{W}, Discard this card — blinks a permanent

Causes: exile an artifact, exile a creature, an artifact leaves the battlefield, a creature leaves the battlefield, discard a card, put an artifact onto the battlefield, put a creature onto the battlefield.

Cares about: nothing.

Works well with

an artifact is exiled — 336 cards in the game can cause this (Touch the Spirit Realm is one).

  1. Shard of the Void Dragon — When an artifact is exiled thanks to Touch the Spirit Realm, Shard of the Void Dragon puts 2 +1/+1 counters on itself

1 other card cares about it too. These are the ones with the most connections.

a creature is exiled — 1,003 cards in the game can cause this (Touch the Spirit Realm is one).

When a creature is exiled thanks to Touch the Spirit Realm:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Touch the Spirit Realm is one).

When Touch the Spirit Realm makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Touch the Spirit Realm is one).

  1. The War Doctor — When a creature or artifact is exiled thanks to Touch the Spirit Realm, The War Doctor puts a time counter on itself

an enchantment is cast — 3,673 cards in the game can cause this (Touch the Spirit Realm is one).

When Touch the Spirit Realm is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Touch the Spirit Realm is one).

  1. Historian's Boon — When Touch the Spirit Realm enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Touch the Spirit Realm is one).

When Touch the Spirit Realm enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Touch the Spirit Realm is one).

When an artifact enters thanks to Touch the Spirit Realm:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Touch the Spirit Realm is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Touch the Spirit Realm, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Touch the Spirit Realm is one).

When a creature leaves the battlefield thanks to Touch the Spirit Realm:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Touch the Spirit Realm is one).

  1. Sludge Strider — When an artifact enters thanks to Touch the Spirit Realm, Sludge Strider makes a player lose 1 life
  2. Transplant Theorist — When an artifact enters thanks to Touch the Spirit Realm, Transplant Theorist draws you 1 card
  3. Golbez, Crystal Collector — When an artifact enters thanks to Touch the Spirit Realm, Golbez, Crystal Collector surveils
  4. Vessel of Endless Rest — When Vessel of Endless Rest enters thanks to Touch the Spirit Realm, it brings a card back

61 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Touch the Spirit Realm is one).

  1. Athreos, Shroud-Veiled — When Touch the Spirit Realm is in the graveyard, Athreos, Shroud-Veiled can bring it back
  2. Sidequest: Card Collection // Magicked Card — Touch the Spirit Realm fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

442 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Touch the Spirit Realm is one).

  1. Airbender Ascension — When a creature enters thanks to Touch the Spirit Realm, Airbender Ascension puts a quest counter on itself
  2. Lunarch Veteran // Luminous Phantom — When a creature enters thanks to Touch the Spirit Realm, Lunarch Veteran // Luminous Phantom gains you 1 life
  3. Fell Specter — When Fell Specter enters thanks to Touch the Spirit Realm, it makes an opponent discard a card

365 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Touch the Spirit Realm is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Touch the Spirit Realm, it shrinks a creature by -2/-2
  2. Aang, Airbending Master — When Aang, Airbending Master enters thanks to Touch the Spirit Realm, it triggers
  3. Aang, at the Crossroads // Aang, Destined Savior — When Aang, at the Crossroads // Aang, Destined Savior enters thanks to Touch the Spirit Realm, it puts a creature onto the battlefield
  4. Tetzin, Gnome Champion // The Golden-Gear Colossus — When Tetzin, Gnome Champion // The Golden-Gear Colossus enters thanks to Touch the Spirit Realm, it triggers

43 other cards care about it too. These are the ones with the most connections.