Turtles in Time

Turtles in Time

Sorcery

Mana cost: {5}{U}{U}

How we read this card

Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.

on-cast — bounce

on-cast —

on-cast — draws you 7 cards

Exile Turtles in Time.

on-cast —

Causes: a creature leaves the battlefield, shuffle a library, draw a card, exile a Turtle.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Turtles in Time is one).

  1. Toothy, Imaginary Friend — When Toothy, Imaginary Friend leaves the battlefield thanks to Turtles in Time, it draws you cards
  2. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Turtles in Time, it triggers

a library is shuffled — 1,189 cards in the game can cause this (Turtles in Time is one).

When Turtles in Time shuffles a library:

  1. Cosi's Trickster — puts a +1/+1 counter on itself
  2. Psychic Surgery — triggers

anything is exiled — 2,497 cards in the game can cause this (Turtles in Time is one).

  1. The War Doctor — When Turtles in Time is exiled, The War Doctor puts a time counter on itself

a sorcery is cast — 3,720 cards in the game can cause this (Turtles in Time is one).

When Turtles in Time is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Turtles in Time is one).

When Turtles in Time makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. Ob Nixilis, the Hate-Twisted — deals 1 damage
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Orcish Bowmasters — deals 1 damage

57 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Turtles in Time is one).

When a creature leaves the battlefield thanks to Turtles in Time:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Turtles in Time is one).

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Turtles in Time, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Extractor Demon — When a creature leaves the battlefield thanks to Turtles in Time, Extractor Demon mills a card
  3. Aang, Airbending Master — When a creature leaves the battlefield thanks to Turtles in Time, Aang, Airbending Master puts a counter on a permanent
  4. Dour Port-Mage — When a creature leaves the battlefield thanks to Turtles in Time, Dour Port-Mage draws you 1 card
  5. Vela the Night-Clad — When a creature leaves the battlefield thanks to Turtles in Time, Vela the Night-Clad makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — When a creature leaves the battlefield thanks to Turtles in Time, Taeko, the Patient Avalanche scries
  7. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Turtles in Time, it triggers
  8. Funeral March — When a creature leaves the battlefield thanks to Turtles in Time, Funeral March makes a player sacrifice a creature
  9. Sally Sparrow — When a creature leaves the battlefield thanks to Turtles in Time, Sally Sparrow triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — When a creature leaves the battlefield thanks to Turtles in Time, Aang, at the Crossroads // Aang, Destined Savior triggers

19 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Turtles in Time is one).

When Turtles in Time is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.