Unnerve

Unnerve

Sorcery

Mana cost: {3}{B}

How we read this card

Each opponent discards two cards.

on-cast —

Causes: discard a card.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Unnerve is one).

When a permanent makes a player discard a card thanks to Unnerve:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Unnerve is one).

When Unnerve is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Unnerve is one).

  1. Bloodbond March — Unnerve puts cards into the graveyard that Bloodbond March can bring back
  2. Heart-Shaped Herb — Unnerve puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Unnerve puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Unnerve puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Unnerve puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Unnerve would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Unnerve puts cards into the graveyard that Endurance can bring back
  8. Thieves' Guild Enforcer — Unnerve fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  9. Soaring Thought-Thief — Unnerve fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  10. Merfolk Windrobber — Unnerve fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Unnerve is one).

When a card hits the graveyard thanks to Unnerve:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Unnerve is one).

When Unnerve is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.