Vault Guardsman

Artifact Creature — Human Advisor

Produces: an artifact or creature leaving the battlefield, an artifact or creature entering the battlefield.

Cares about: nothing.

Partners

161 cards can cause an nontoken artifact entering the battlefield.

  1. Replication Specialist — When Vault Guardsman enters, Replication Specialist makes a token
  2. Ultron, Artificial Malevolence — When Vault Guardsman enters, Ultron, Artificial Malevolence makes a token
  3. Surge Conductor — When Vault Guardsman enters, Surge Conductor proliferates

855 cards can cause a nontoken creature entering the battlefield.

  1. Dual Nature — When a creature enters thanks to Vault Guardsman, Dual Nature makes a token
  2. Minion Reflector — When Vault Guardsman enters, Minion Reflector makes a token
  3. Metastatic Evangel — When Vault Guardsman enters, Metastatic Evangel proliferates

1,089 cards can cause an artifact entering the battlefield.

  1. Sludge Strider — When Vault Guardsman enters, Sludge Strider costs each opponent 1 life
  2. Battered Golem — When a creature enters thanks to Vault Guardsman, Battered Golem untaps itself
  3. Tezzeret, Cruel Captain — When Vault Guardsman enters, Tezzeret, Cruel Captain puts a counter on a permanent

1,974 cards can cause anything that is not a token entering the battlefield.

  1. Canoptek Spyder — When Vault Guardsman enters, Canoptek Spyder draws you 1 card

3,442 cards can cause a creature entering the battlefield.

  1. Lunarch Veteran // Luminous Phantom — When Vault Guardsman enters, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Kindred Discovery — When Vault Guardsman enters, Kindred Discovery draws you 1 card
  3. Bogwater Lumaret — When Vault Guardsman enters, Bogwater Lumaret gains you 1 life

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →