Wanderwine Farewell

Wanderwine Farewell

Kindred Sorcery — Merfolk

Mana cost: {5}{U}{U}

How we read this card

Convoke
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.

on-cast — bounce

on-cast — makes a token

Causes: an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, create a Merfolk creature token, put a Merfolk creature token onto the battlefield.

Cares about: nothing.

Works well with

a Merfolk enters the battlefield — 397 cards in the game can cause this (Wanderwine Farewell is one).

When a Merfolk enters thanks to Wanderwine Farewell:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Wanderwine Farewell makes fodder for Jalira, Master Polymorphist
  2. Polymorph — Wanderwine Farewell makes fodder for Polymorph
  3. Proteus Staff — Wanderwine Farewell makes fodder for Proteus Staff
  4. Synthetic Destiny — Wanderwine Farewell makes fodder for Synthetic Destiny
  5. Mass Polymorph — Wanderwine Farewell makes fodder for Mass Polymorph

2,715 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Wanderwine Farewell is one).

When a Merfolk enters thanks to Wanderwine Farewell:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Wanderwine Farewell is one).

  1. Staff of the Storyteller — When Wanderwine Farewell makes a Merfolk token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Wanderwine Farewell is one).

When a Merfolk enters thanks to Wanderwine Farewell:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Wanderwine Farewell is one).

When Wanderwine Farewell makes a Merfolk token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Wanderwine Farewell is one).

When Wanderwine Farewell is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Wanderwine Farewell is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Wanderwine Farewell, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Wanderwine Farewell is one).

When a creature leaves the battlefield thanks to Wanderwine Farewell:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Wanderwine Farewell is one).

When a Merfolk enters thanks to Wanderwine Farewell:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  5. Blasting Station — untaps itself
  6. General Kreat, the Boltbringer — deals 1 damage
  7. Sage of the Falls — draws you 1 card
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

328 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Wanderwine Farewell is one).

When a Merfolk enters thanks to Wanderwine Farewell:

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — puts a +1/+1 counter on itself
  2. Nature's Wrath — makes a player sacrifice an Island or permanent

37 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Wanderwine Farewell is one).

When Wanderwine Farewell is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.