edhseer Commander synergy, explained
Kindred Sorcery — Merfolk
Mana cost: {5}{U}{U}
Convoke
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
on-cast — bounce
on-cast — makes a token
Causes: an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, create a Merfolk creature token, put a Merfolk creature token onto the battlefield.
Cares about: nothing.
a Merfolk enters the battlefield — 397 cards in the game can cause this (Wanderwine Farewell is one).
When a Merfolk enters thanks to Wanderwine Farewell:
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,715 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Wanderwine Farewell is one).
When a Merfolk enters thanks to Wanderwine Farewell:
a creature token is created — 2,799 cards in the game can cause this (Wanderwine Farewell is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Wanderwine Farewell is one).
When a Merfolk enters thanks to Wanderwine Farewell:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Wanderwine Farewell is one).
When Wanderwine Farewell makes a Merfolk token:
17 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Wanderwine Farewell is one).
When Wanderwine Farewell is cast:
424 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Wanderwine Farewell is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Wanderwine Farewell is one).
When a creature leaves the battlefield thanks to Wanderwine Farewell:
25 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Wanderwine Farewell is one).
When a Merfolk enters thanks to Wanderwine Farewell:
328 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Wanderwine Farewell is one).
When a Merfolk enters thanks to Wanderwine Farewell:
37 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Wanderwine Farewell is one).
When Wanderwine Farewell is cast:
5 other cards care about it too. These are the ones with the most connections.