Witch Hunter

Witch Hunter

Creature — Human Cleric

Mana cost: {2}{W}{W}

How we read this card

This creature deals 1 damage to target player or planeswalker.

activated {T} — deals 1 damage

Return target creature an opponent controls to its owner's hand.

activated {1}{W}{W}, {T} — bounce

Causes: anything deals noncombat damage, a planeswalker deals noncombat damage, a creature leaves the battlefield.

Cares about: nothing.

Works well with

a Cleric enters the battlefield — 722 cards in the game can cause this (Witch Hunter is one).

  1. Cleric of Life's Bond — When Witch Hunter enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Witch Hunter is one).

When Witch Hunter deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Ghyrson Starn, Kelermorph — deals 2 damage
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Witch Hunter is one).

When Witch Hunter makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Witch Hunter is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Witch Hunter, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Witch Hunter is one).

When a creature leaves the battlefield thanks to Witch Hunter:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

27 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Witch Hunter is one).

When Witch Hunter enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Witch Hunter is one).

When Witch Hunter attacks:

  1. Shaun, Father of Synths — makes a token
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Witch Hunter is one).

When Witch Hunter attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

189 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Witch Hunter is one).

  1. Tide of War — When Witch Hunter blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Witch Hunter is one).

  1. Champions of the Perfect — When Witch Hunter is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Witch Hunter is one).

When Witch Hunter enters:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

313 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Witch Hunter is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Witch Hunter enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

46 other cards care about it too. These are the ones with the most connections.