Woodland Acolyte // Mend the Wilds

Woodland Acolyte // Mend the Wilds

Creature — Human Cleric // Instant — Adventure

Mana cost: {2}{W} // {G}

How we read this card

When this creature enters, draw a card.

triggered — draws you 1 card

Put target permanent card from your graveyard on top of your library.

on-cast — brings a card back

Causes: draw a card, a permanent leaves a graveyard.

Cares about: a permanent in a graveyard.

Works well with

an Adventure instant is cast — 61 cards in the game can cause this (Woodland Acolyte is one).

  1. Lucky Clover — When Woodland Acolyte // Mend the Wilds is cast, Lucky Clover copies a spell

put a permanent into a graveyard — 173 cards in the game can cause this.

  1. Stitcher's Graft — Stitcher's Graft puts cards into the graveyard that Woodland Acolyte // Mend the Wilds can bring back
  2. Worldslayer — Worldslayer puts cards into the graveyard that Woodland Acolyte // Mend the Wilds can bring back
  3. Extricator of Sin // Extricator of Flesh — Extricator of Sin // Extricator of Flesh puts cards into the graveyard that Woodland Acolyte // Mend the Wilds can bring back
  4. Lich's Tomb — Lich's Tomb puts cards into the graveyard that Woodland Acolyte // Mend the Wilds can bring back
  5. Behemoth of Vault 0 — Behemoth of Vault 0 puts cards into the graveyard that Woodland Acolyte // Mend the Wilds can bring back
  6. Victual Sliver — When Victual Sliver is in the graveyard, Woodland Acolyte // Mend the Wilds can bring it back
  7. End Hostilities — End Hostilities puts cards into the graveyard that Woodland Acolyte // Mend the Wilds can bring back
  8. Ugin's Construct — Ugin's Construct puts cards into the graveyard that Woodland Acolyte // Mend the Wilds can bring back
  9. Journey to the Lost City — Journey to the Lost City puts cards into the graveyard that Woodland Acolyte // Mend the Wilds can bring back
  10. Wirefly Hive — Wirefly Hive puts cards into the graveyard that Woodland Acolyte // Mend the Wilds can bring back

163 other cards cause it too. These are the ones with the most connections.

a Cleric enters the battlefield — 722 cards in the game can cause this (Woodland Acolyte is one).

  1. Cleric of Life's Bond — When Woodland Acolyte // Mend the Wilds enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Woodland Acolyte is one).

When Woodland Acolyte // Mend the Wilds leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Woodland Acolyte is one).

When Woodland Acolyte // Mend the Wilds makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Woodland Acolyte is one).

When Woodland Acolyte // Mend the Wilds is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Woodland Acolyte is one).

When Woodland Acolyte // Mend the Wilds enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Woodland Acolyte is one).

When Woodland Acolyte // Mend the Wilds attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers
  5. Campsite Cuisine — sacrifices a Food
  6. Gossip's Talent — triggers

124 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Woodland Acolyte is one).

When Woodland Acolyte // Mend the Wilds attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Saw — sacrifices a creature

195 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Woodland Acolyte is one).

  1. Tide of War — When Woodland Acolyte // Mend the Wilds blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Woodland Acolyte is one).

When Woodland Acolyte // Mend the Wilds enters:

  1. Pollywog Prodigy — puts a counter on itself
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

332 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Woodland Acolyte is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Woodland Acolyte // Mend the Wilds enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

52 other cards care about it too. These are the ones with the most connections.