edhseer Commander synergy, explained
Creature — Human Cleric // Instant — Adventure
Mana cost: {2}{W} // {G}
When this creature enters, draw a card.
triggered — draws you 1 card
Put target permanent card from your graveyard on top of your library.
on-cast — brings a card back
Causes: draw a card, a permanent leaves a graveyard.
Cares about: a permanent in a graveyard.
an Adventure instant is cast — 61 cards in the game can cause this (Woodland Acolyte is one).
put a permanent into a graveyard — 173 cards in the game can cause this.
163 other cards cause it too. These are the ones with the most connections.
a Cleric enters the battlefield — 722 cards in the game can cause this (Woodland Acolyte is one).
1 other card cares about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Woodland Acolyte is one).
When Woodland Acolyte // Mend the Wilds leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Woodland Acolyte is one).
When Woodland Acolyte // Mend the Wilds makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Woodland Acolyte is one).
When Woodland Acolyte // Mend the Wilds is cast:
427 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Woodland Acolyte is one).
When Woodland Acolyte // Mend the Wilds enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Woodland Acolyte is one).
When Woodland Acolyte // Mend the Wilds attacks:
124 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Woodland Acolyte is one).
When Woodland Acolyte // Mend the Wilds attacks:
195 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Woodland Acolyte is one).
27 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Woodland Acolyte is one).
When Woodland Acolyte // Mend the Wilds enters:
332 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Woodland Acolyte is one).
52 other cards care about it too. These are the ones with the most connections.