Zephyr Sentinel

Zephyr Sentinel

Creature — Human Soldier

Mana cost: {1}{U}

How we read this card

Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature.

triggered — bounce

triggered — puts a counter on it

Causes: a creature leaves the battlefield, put a counter on anything.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Zephyr Sentinel is one).

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Zephyr Sentinel, it exiles a Synth you control

a Human gets a counter — 326 cards in the game can cause this (Zephyr Sentinel is one).

  1. Cloaked Cadet — When Zephyr Sentinel gets a counter, Cloaked Cadet draws you 1 card

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Zephyr Sentinel is one).

  1. Veteran's Armaments — When Zephyr Sentinel enters, Veteran's Armaments triggers

a creature gets a counter — 2,691 cards in the game can cause this (Zephyr Sentinel is one).

When Zephyr Sentinel gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Zephyr Sentinel is one).

When Zephyr Sentinel leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Zephyr Sentinel is one).

  1. Lunarch Veteran // Luminous Phantom — When Zephyr Sentinel leaves the battlefield, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Zephyr Sentinel, it makes each opponent lose life equal to its power
  3. Extractor Demon — When Zephyr Sentinel leaves the battlefield, Extractor Demon mills a card
  4. Aang, Airbending Master — When Zephyr Sentinel leaves the battlefield, Aang, Airbending Master puts a counter on a permanent
  5. Dour Port-Mage — When Zephyr Sentinel leaves the battlefield, Dour Port-Mage draws you 1 card
  6. Vela the Night-Clad — When Zephyr Sentinel leaves the battlefield, Vela the Night-Clad makes each opponent lose 1 life
  7. Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Zephyr Sentinel, it triggers
  8. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Zephyr Sentinel, it triggers
  9. Funeral March — When Zephyr Sentinel leaves the battlefield, Funeral March makes a player sacrifice a creature
  10. Sally Sparrow — When Zephyr Sentinel leaves the battlefield, Sally Sparrow triggers

21 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Zephyr Sentinel is one).

  1. All Will Be One — When Zephyr Sentinel gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Zephyr Sentinel is one).

When Zephyr Sentinel enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Zephyr Sentinel is one).

When Zephyr Sentinel attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Zephyr Sentinel is one).

When Zephyr Sentinel attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Zephyr Sentinel is one).

  1. Tide of War — When Zephyr Sentinel blocks, Tide of War sacrifices a creature

28 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Zephyr Sentinel is one).

When Zephyr Sentinel enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Ray Fillet, Wave Warrior — puts a counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

302 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Zephyr Sentinel is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Zephyr Sentinel enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

46 other cards care about it too. These are the ones with the most connections.