Don & Leo, Problem Solvers

Don & Leo, Problem Solvers

Legendary Creature — Mutant Ninja Turtle

Mana cost: {3}{W/U}{W/U}

How we read this card

Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.

triggered —

triggered — blinks a permanent

What we read on this card

Causes: exile an artifact, exile a creature, an artifact leaves the battlefield, a creature leaves the battlefield, put an artifact onto the battlefield, put a creature onto the battlefield.

Cares about: an end step.

Works well with

a Turtle enters the battlefield — 64 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. April O'Neil, Live on the Scene — When Don & Leo, Problem Solvers enters, April O'Neil, Live on the Scene triggers

a Ninja creature deals combat damage — 61 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. Prosperous Thief — When Don & Leo, Problem Solvers deals combat damage, Prosperous Thief makes a token

a Ninja enters the battlefield — 66 cards in Don & Leo's colors can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers enters:

  1. Smoke Shroud — returns itself from the graveyard
  2. Quintessential Katana — triggers

1 other card cares about it too. These are the ones with the most connections.

a nontoken artifact is exiled — 187 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. Slagstone Refinery — When an artifact is exiled thanks to Don & Leo, Problem Solvers, Slagstone Refinery makes a token

a nontoken creature is exiled — 505 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. The War Games — When Don & Leo, Problem Solvers is exiled, The War Games exiles a Warrior

a creature is exiled — 508 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. Soulherder — When Don & Leo, Problem Solvers is exiled, Soulherder puts a +1/+1 counter on itself

anything is exiled — 1,050 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Don & Leo, Problem Solvers, it triggers

a nontoken artifact enters the battlefield — 2,858 cards in Don & Leo's colors can cause this (Don & Leo is one).

When an artifact enters thanks to Don & Leo, Problem Solvers:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Mirrorworks — makes a token

a creature leaves the battlefield — 1,662 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. Lunarch Veteran // Luminous Phantom — When Don & Leo, Problem Solvers leaves the battlefield, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Aang, Airbending Master — When Don & Leo, Problem Solvers leaves the battlefield, Aang, Airbending Master puts a counter on a permanent
  3. Dour Port-Mage — When Don & Leo, Problem Solvers leaves the battlefield, Dour Port-Mage draws you 1 card
  4. Ninth Bridge Patrol — When Don & Leo, Problem Solvers leaves the battlefield, Ninth Bridge Patrol puts a +1/+1 counter on itself
  5. Flaming Fist Officer — When Don & Leo, Problem Solvers leaves the battlefield, Flaming Fist Officer puts a +1/+1 counter on itself
  6. Imperial Cosmographer — When Don & Leo, Problem Solvers leaves the battlefield, Imperial Cosmographer puts 2 +1/+1 counters on itself
  7. Valor of the Worthy — When Don & Leo, Problem Solvers leaves the battlefield, Valor of the Worthy makes a token
  8. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Don & Leo, Problem Solvers, it triggers
  9. Sally Sparrow — When Don & Leo, Problem Solvers leaves the battlefield, Sally Sparrow triggers

7 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 3,114 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. Transplant Theorist — When an artifact enters thanks to Don & Leo, Problem Solvers, Transplant Theorist draws you 1 card
  2. Mechan Assembler — When an artifact enters thanks to Don & Leo, Problem Solvers, Mechan Assembler makes a token
  3. Glassdust Hulk — When an artifact enters thanks to Don & Leo, Problem Solvers, Glassdust Hulk gets +1/+1
  4. Rook Turret — When an artifact enters thanks to Don & Leo, Problem Solvers, Rook Turret draws you 1 card
  5. Mandible Justiciar — When an artifact enters thanks to Don & Leo, Problem Solvers, Mandible Justiciar gets +1/+1
  6. Skyswimmer Koi — When an artifact enters thanks to Don & Leo, Problem Solvers, Skyswimmer Koi draws you 1 card
  7. Kappa Cannoneer — When an artifact enters thanks to Don & Leo, Problem Solvers, Kappa Cannoneer puts a +1/+1 counter on itself
  8. Simulacrum Synthesizer — When Simulacrum Synthesizer enters thanks to Don & Leo, Problem Solvers, it scries
  9. Arcbound Crusher — When an artifact enters thanks to Don & Leo, Problem Solvers, Arcbound Crusher puts a +1/+1 counter on itself
  10. Blitzball Stadium — When Blitzball Stadium enters thanks to Don & Leo, Problem Solvers, it puts a counter on a creature

21 other cards care about it too. These are the ones with the most connections.

a creature attacks — 6,349 cards in Don & Leo's colors can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Glory Bearers — gives +0/+1
  7. Saw — sacrifices a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Super-Soldier Serum — triggers

77 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,349 cards in Don & Leo's colors can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Surgical Suite // Hospital Room — puts a counter on a creature
  3. Madame Web, Clairvoyant — mills a card
  4. Apothecary White — makes a token
  5. Adeline, Resplendent Cathar — makes a token
  6. Dalkovan Encampment — makes 2 tokens
  7. Salvation Colossus — gives +2/+2
  8. Guide of Souls — triggers
  9. Gossip's Talent — triggers
  10. Warren Warleader — triggers

29 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,349 cards in Don & Leo's colors can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers blocks:

  1. Dead-Iron Sledge — kills a creature
  2. Dwindle — kills a creature

8 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,093 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. Ray Fillet, Wave Warrior — When Don & Leo, Problem Solvers enters, Ray Fillet, Wave Warrior puts a counter on itself
  2. Shadow Puppeteers — When Shadow Puppeteers enters thanks to Don & Leo, Problem Solvers, it makes 2 tokens
  3. Aetherstorm Roc — When Don & Leo, Problem Solvers enters, Aetherstorm Roc puts a counter on a permanent you control

116 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 10,721 cards in Don & Leo's colors can cause this (Don & Leo is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Don & Leo, Problem Solvers enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. SP//dr, Piloted by Peni — When SP//dr, Piloted by Peni enters thanks to Don & Leo, Problem Solvers, it puts a counter on a creature
  3. Mu Yanling, Wind Rider — When Mu Yanling, Wind Rider enters thanks to Don & Leo, Problem Solvers, it makes a token

9 other cards care about it too. These are the ones with the most connections.