Don & Leo, Problem Solvers

Don & Leo, Problem Solvers

Legendary Creature — Mutant Ninja Turtle

Mana cost: {3}{W/U}{W/U}

How we read this card

Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.

triggered —

triggered — blinks a permanent

What a deck led by this card wants

Causes: exile an artifact, exile a creature, an artifact leaves the battlefield, a creature leaves the battlefield, put an artifact onto the battlefield, put a creature onto the battlefield.

Cares about: an end step.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Don & Leo is one).

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Don & Leo, Problem Solvers, it exiles a Synth you control

a Turtle deals combat damage — 146 cards in the game can cause this (Don & Leo is one).

  1. Heroes in a Half Shell — When Don & Leo, Problem Solvers deals combat damage, Heroes in a Half Shell puts a counter on a permanent

a Turtle enters the battlefield — 148 cards in the game can cause this (Don & Leo is one).

  1. April O'Neil, Live on the Scene — When Don & Leo, Problem Solvers enters, April O'Neil, Live on the Scene triggers

a Ninja deals combat damage — 165 cards in the game can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers deals combat damage:

  1. Ingenious Infiltrator — draws you 1 card
  2. Yuriko, the Tiger's Shadow — makes an opponent lose life

1 other card cares about it too. These are the ones with the most connections.

a Ninja creature deals combat damage — 165 cards in the game can cause this (Don & Leo is one).

  1. Prosperous Thief — When Don & Leo, Problem Solvers deals combat damage, Prosperous Thief makes a token

a Ninja enters the battlefield — 172 cards in the game can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers enters:

  1. Smoke Shroud — returns itself from the graveyard
  2. Quintessential Katana — triggers

1 other card cares about it too. These are the ones with the most connections.

a Mutant attacks — 280 cards in the game can cause this (Don & Leo is one).

  1. Wolverine, Claws Out — When Don & Leo, Problem Solvers attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant enters the battlefield — 286 cards in the game can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers enters:

  1. Genghis Frog — makes a token
  2. X-23, Deadly Weapon — puts a counter on a permanent

1 other card cares about it too. These are the ones with the most connections.

a nontoken artifact is exiled — 334 cards in the game can cause this (Don & Leo is one).

When an artifact is exiled thanks to Don & Leo, Problem Solvers:

  1. Psychomancer — makes each opponent lose 1 life
  2. Slagstone Refinery — makes a token

an artifact is exiled — 336 cards in the game can cause this (Don & Leo is one).

  1. Shard of the Void Dragon — When an artifact is exiled thanks to Don & Leo, Problem Solvers, Shard of the Void Dragon puts 2 +1/+1 counters on itself

1 other card cares about it too. These are the ones with the most connections.

a nontoken creature is exiled — 995 cards in the game can cause this (Don & Leo is one).

  1. The War Games — When Don & Leo, Problem Solvers is exiled, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers is exiled:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

2 other cards care about it too. These are the ones with the most connections.

an artifact leaves the battlefield — 1,680 cards in the game can cause this (Don & Leo is one).

  1. Sludge Strider — When an artifact leaves the battlefield thanks to Don & Leo, Problem Solvers, Sludge Strider makes a player lose 1 life

anything is exiled — 2,497 cards in the game can cause this (Don & Leo is one).

  1. The War Doctor — When Don & Leo, Problem Solvers is exiled, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Don & Leo, Problem Solvers, it triggers

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Don & Leo is one).

When an artifact enters thanks to Don & Leo, Problem Solvers:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Don & Leo is one).

  1. Lunarch Veteran // Luminous Phantom — When Don & Leo, Problem Solvers leaves the battlefield, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Don & Leo, Problem Solvers, it makes each opponent lose life equal to its power
  3. Extractor Demon — When Don & Leo, Problem Solvers leaves the battlefield, Extractor Demon mills a card
  4. Aang, Airbending Master — When Don & Leo, Problem Solvers leaves the battlefield, Aang, Airbending Master puts a counter on a permanent
  5. Dour Port-Mage — When Don & Leo, Problem Solvers leaves the battlefield, Dour Port-Mage draws you 1 card
  6. Vela the Night-Clad — When Don & Leo, Problem Solvers leaves the battlefield, Vela the Night-Clad makes each opponent lose 1 life
  7. Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Don & Leo, Problem Solvers, it triggers
  8. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Don & Leo, Problem Solvers, it triggers
  9. Funeral March — When Don & Leo, Problem Solvers leaves the battlefield, Funeral March makes a player sacrifice a creature
  10. Sally Sparrow — When Don & Leo, Problem Solvers leaves the battlefield, Sally Sparrow triggers

21 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Don & Leo is one).

  1. Transplant Theorist — When an artifact enters thanks to Don & Leo, Problem Solvers, Transplant Theorist draws you 1 card
  2. Elvish Archivist — When an artifact enters thanks to Don & Leo, Problem Solvers, Elvish Archivist puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — When an artifact enters thanks to Don & Leo, Problem Solvers, Golbez, Crystal Collector surveils
  4. Underhanded Designs — When an artifact enters thanks to Don & Leo, Problem Solvers, Underhanded Designs makes each opponent lose 1 life
  5. Mechan Assembler — When an artifact enters thanks to Don & Leo, Problem Solvers, Mechan Assembler makes a token
  6. Glassdust Hulk — When an artifact enters thanks to Don & Leo, Problem Solvers, Glassdust Hulk gets +1/+1
  7. Rook Turret — When an artifact enters thanks to Don & Leo, Problem Solvers, Rook Turret draws you 1 card
  8. Hedron Detonator — When an artifact enters thanks to Don & Leo, Problem Solvers, Hedron Detonator deals 1 damage
  9. Pactdoll Terror — When an artifact enters thanks to Don & Leo, Problem Solvers, Pactdoll Terror makes each opponent lose 1 life
  10. Blitzball Stadium — When Blitzball Stadium enters thanks to Don & Leo, Problem Solvers, it puts a counter on a creature

55 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Don & Leo is one).

When Don & Leo, Problem Solvers attacks:

  1. Invisible Woman — triggers
  2. Caesar, Legion's Emperor — sacrifices a creature

123 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Don & Leo is one).

  1. Fire Nation Salvagers — When Fire Nation Salvagers enters thanks to Don & Leo, Problem Solvers, it puts a counter on a creature or Vehicle

308 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Don & Leo is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Don & Leo, Problem Solvers, it shrinks a creature by -2/-2
  2. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Don & Leo, Problem Solvers enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  3. Tetzin, Gnome Champion // The Golden-Gear Colossus — When Tetzin, Gnome Champion // The Golden-Gear Colossus enters thanks to Don & Leo, Problem Solvers, it triggers

41 other cards care about it too. These are the ones with the most connections.