Hemmer, Fixing What Is Broken

Hemmer, Fixing What Is Broken

Legendary Creature — Aenar Artificer

Not yet released — 13 Nov 2026

Mana cost: {W}{U}

How we read this card

During your turn, Spacecraft you control have hexproof.

static — grants a keyword

Whenever Hemmer becomes tapped, draw a card, then discard a card.

triggered — draws you 1 card

triggered —

What we read on this card

Causes: draw a card, discard a card.

Cares about: nothing.

Works well with

an Artificer enters the battlefield — 154 cards in Hemmer's colors can cause this (Hemmer is one).

  1. Inventor's Goggles — When Hemmer, Fixing What Is Broken enters, Inventor's Goggles triggers

a card is discarded — 638 cards in Hemmer's colors can cause this (Hemmer is one).

When Hemmer, Fixing What Is Broken makes a player discard a card:

  1. Containment Construct — brings a card back
  2. Scrounging Skyray — puts that many +1/+1 counters on itself
  3. Curator of Mysteries — scries
  4. All-Seeing Arbiter — shrinks a creature
  5. Spirit Cairn — makes a token
  6. Drake Haven — makes a token
  7. Confessor — gains you 1 life
  8. Hekma Sentinels — gets +1/+1
  9. Currency Converter — exiles it
  10. Bag of Holding — exiles it

7 other cards care about it too. These are the ones with the most connections.

a card is drawn — 1,866 cards in Hemmer's colors can cause this (Hemmer is one).

When Hemmer, Fixing What Is Broken makes a player draw a card:

  1. Aether Syphon — mills a card
  2. Diviner's Wand — gets +1/+1
  3. Ominous Seas — puts a foreshadow counter on itself
  4. Dream Trawler — gets +1/+0
  5. Iron Man, Armored Avenger — puts a counter on a creature
  6. Psychosis Crawler — makes each opponent lose 1 life
  7. Lyla, Holographic Assistant — puts a counter on a creature
  8. Data, New Life — puts a +1/+1 counter on itself
  9. Chasm Skulker — puts a +1/+1 counter on itself
  10. Nadir Kraken — puts a +1/+1 counter on itself

33 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 2,488 cards in Hemmer's colors can cause this (Hemmer is one).

Hemmer, Fixing What Is Broken:

  1. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Enlightened Confidant — puts cards into the graveyard that Enlightened Confidant can bring back
  6. Mindwhisker — fills your graveyard toward the 7 or more cards Mindwhisker needs
  7. Barkform Harvester — puts cards into the graveyard that Barkform Harvester can bring back
  8. Cybernetic Specialist — puts cards into the graveyard that Cybernetic Specialist can bring back
  9. Picklock Prankster // Free the Fae — puts cards into the graveyard that Picklock Prankster // Free the Fae can bring back
  10. Kirtar's Wrath — fills your graveyard toward the 7 or more cards Kirtar's Wrath needs

137 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 2,488 cards in Hemmer's colors can cause this (Hemmer is one).

When a card hits the graveyard thanks to Hemmer, Fixing What Is Broken:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Energy Field — sacrifices itself

a creature attacks — 6,349 cards in Hemmer's colors can cause this (Hemmer is one).

When Hemmer, Fixing What Is Broken attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Glory Bearers — gives +0/+1
  7. Saw — sacrifices a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Super-Soldier Serum — triggers
  10. Throwing Knife — sacrifices itself

79 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,349 cards in Hemmer's colors can cause this (Hemmer is one).

When Hemmer, Fixing What Is Broken attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Surgical Suite // Hospital Room — puts a counter on a creature
  3. Madame Web, Clairvoyant — mills a card
  4. Apothecary White — makes a token
  5. Adeline, Resplendent Cathar — makes a token
  6. Dalkovan Encampment — makes 2 tokens
  7. Salvation Colossus — gives +2/+2
  8. Guide of Souls — triggers
  9. Gossip's Talent — triggers
  10. Warren Warleader — triggers

31 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,349 cards in Hemmer's colors can cause this (Hemmer is one).

When Hemmer, Fixing What Is Broken blocks:

  1. Dead-Iron Sledge — kills a creature
  2. Dwindle — kills a creature

8 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 6,349 cards in Hemmer's colors can cause this (Hemmer is one).

When Hemmer, Fixing What Is Broken attacks:

  1. Basri Ket — makes a token
  2. Militia's Pride — makes a token

a creature enters the battlefield — 7,093 cards in Hemmer's colors can cause this (Hemmer is one).

When Hemmer, Fixing What Is Broken enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Aetherstorm Roc — puts a counter on a permanent you control

131 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 10,721 cards in Hemmer's colors can cause this (Hemmer is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Hemmer, Fixing What Is Broken enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

15 other cards care about it too. These are the ones with the most connections.