Mister Fantastic

Mister Fantastic

Legendary Creature — Human Scientist Hero

Mana cost: {2}{U}

How we read this card

Reach, vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.

triggered — draws you 1 card

Copy target triggered ability you control twice. You may choose new targets for the copies.

activated {R}{G}{W}{U}, {T} — copies an ability

What we read on this card

Causes: draw a card, copy anything.

Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast, a triggered ability to copy.

Works well with

a nontoken Hero enters the battlefield — 328 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

  1. Black Panther, Vanguard — When Mister Fantastic enters, Black Panther, Vanguard triggers

a Hero it boosts — 331 cards in Mister Fantastic's colors can cause this.

  1. Avengers Assemble! — Avengers Assemble! gives Mister Fantastic bigger stats

330 other cards cause it too. These are the ones with the most connections.

a Hero creature it grants types to — 340 cards in Mister Fantastic's colors can cause this.

  1. Spider-Suit — Spider-Suit gives Mister Fantastic an extra creature type

339 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 344 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

When Mister Fantastic enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a card is drawn — 2,958 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

When Mister Fantastic makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Aether Syphon — mills a card
  3. The Locust God — makes a token
  4. Diviner's Wand — gets +1/+1
  5. Ominous Seas — puts a foreshadow counter on itself
  6. Dream Trawler — gets +1/+0
  7. Iron Man, Armored Avenger — puts a counter on a creature
  8. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  9. Psychosis Crawler — makes each opponent lose 1 life
  10. Lyla, Holographic Assistant — puts a counter on a creature

44 other cards care about it too. These are the ones with the most connections.

a Human it boosts — 3,598 cards in Mister Fantastic's colors can cause this.

  1. Sigarda, Champion of Light — Sigarda, Champion of Light gives Mister Fantastic bigger stats
  2. Sanctuary Lockdown — Sanctuary Lockdown gives Mister Fantastic bigger stats

3,596 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 3,638 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

When Mister Fantastic enters:

  1. Heronblade Elite — puts a +1/+1 counter on itself
  2. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  3. Thalia's Lieutenant — puts a +1/+1 counter on itself
  4. Champion of the Parish — puts a +1/+1 counter on itself
  5. Captain of the Mists — untaps itself
  6. Erkenbrand, Lord of Westfold — gives +1/+0
  7. Beregond of the Guard — gives +1/+1
  8. Théoden, King of Rohan — grants double strike
  9. Dawnhart Disciple — gets +1/+1
  10. Lossarnach Captain — taps a creature an opponent controls

1 other card cares about it too. These are the ones with the most connections.

anything attacks — 13,622 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

When Mister Fantastic attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Invisible Woman — triggers
  3. Guide of Souls — triggers
  4. Campsite Cuisine — sacrifices a Food
  5. Gossip's Talent — triggers
  6. Banon, the Returners' Leader — draws and discards
  7. Toph, Earthbending Master — puts a counter on a permanent
  8. Three Dog, Galaxy News DJ — sacrifices an Aura
  9. Inti, Seneschal of the Sun — triggers
  10. Gut, True Soul Zealot — sacrifices a creature or artifact

86 other cards care about it too. These are the ones with the most connections.

a creature attacks — 13,622 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

When Mister Fantastic attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  4. Screaming Swarm — mills a card
  5. Imperious Mindbreaker — mills a card
  6. Saw — sacrifices a creature
  7. Ultima Weapon — kills a creature an opponent controls
  8. Path of Mettle // Metzali, Tower of Triumph — triggers
  9. Total War — kills a creature
  10. The Spear of Leonidas — triggers

147 other cards care about it too. These are the ones with the most connections.

a creature blocks — 13,622 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

When Mister Fantastic blocks:

  1. Tide of War — sacrifices a creature
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature
  4. Shield of the Righteous — triggers

17 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 13,622 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

When Mister Fantastic attacks:

  1. Basri Ket — makes a token
  2. Militia's Pride — makes a token

a creature it boosts — 14,769 cards in Mister Fantastic's colors can cause this.

  1. Fecund Greenshell — Fecund Greenshell gives Mister Fantastic bigger stats
  2. Warleader's Call — Warleader's Call gives Mister Fantastic bigger stats
  3. Leyline of Vitality — Leyline of Vitality gives Mister Fantastic bigger stats
  4. Vanquisher's Banner — Vanquisher's Banner gives Mister Fantastic bigger stats
  5. Amazing Alliance — Amazing Alliance gives Mister Fantastic bigger stats
  6. Path of Bravery — Path of Bravery gives Mister Fantastic bigger stats
  7. Frostcliff Siege — Frostcliff Siege gives Mister Fantastic bigger stats
  8. Beastmaster Ascension — Beastmaster Ascension gives Mister Fantastic bigger stats
  9. Paladin Class — Paladin Class gives Mister Fantastic bigger stats
  10. Boon of the Spirit Realm — Boon of the Spirit Realm gives Mister Fantastic bigger stats

14,759 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 14,769 cards in Mister Fantastic's colors can cause this.

  1. Garruk's Uprising — Garruk's Uprising gives Mister Fantastic trample
  2. Bria, Riptide Rogue — Bria, Riptide Rogue gives Mister Fantastic prowess
  3. Tam, Mindful First-Year — Tam, Mindful First-Year gives Mister Fantastic hexproof
  4. Hexing Squelcher — Hexing Squelcher gives Mister Fantastic ward
  5. Kira, Great Glass-Spinner — Kira, Great Glass-Spinner gives Mister Fantastic an extra ability
  6. Khenra Charioteer — Khenra Charioteer gives Mister Fantastic trample
  7. Skyhunter Strike Force — Skyhunter Strike Force gives Mister Fantastic melee
  8. Bloodcrusher of Khorne — Bloodcrusher of Khorne gives Mister Fantastic trample
  9. Spike-Tailed Ceratops — Spike-Tailed Ceratops gives Mister Fantastic an extra ability
  10. Sublime Archangel — Sublime Archangel gives Mister Fantastic exalted

14,759 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 14,769 cards in Mister Fantastic's colors can cause this.

  1. Temur Ascendancy — Temur Ascendancy gives Mister Fantastic haste
  2. Urabrask the Hidden — Urabrask the Hidden gives Mister Fantastic haste
  3. Tannuk, Steadfast Second — Tannuk, Steadfast Second gives Mister Fantastic haste
  4. Tuktuk Rubblefort — Tuktuk Rubblefort gives Mister Fantastic haste
  5. Anger — Anger gives Mister Fantastic haste
  6. Thousand-Year Elixir — Thousand-Year Elixir gives Mister Fantastic haste
  7. Akroma's Memorial — Akroma's Memorial gives Mister Fantastic haste
  8. Barbarian Class — Barbarian Class gives Mister Fantastic haste
  9. Vivien, Champion of the Wilds — Vivien, Champion of the Wilds gives Mister Fantastic haste
  10. Emblem of the Warmind — Emblem of the Warmind gives Mister Fantastic haste

14,759 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 14,769 cards in Mister Fantastic's colors can cause this.

  1. Kefnet's Monument — Kefnet's Monument reduces what Mister Fantastic costs
  2. Centaur Omenreader — Centaur Omenreader reduces what Mister Fantastic costs
  3. Herald's Horn — Herald's Horn reduces what Mister Fantastic costs
  4. Planar Gate — Planar Gate reduces what Mister Fantastic costs
  5. Urza's Incubator — Urza's Incubator reduces what Mister Fantastic costs
  6. Shadow in the Warp — Shadow in the Warp reduces what Mister Fantastic costs
  7. Aluren — Aluren reduces what Mister Fantastic costs

14,762 other cards cause it too. These are the ones with the most connections.

a creature it applies animate to — 14,769 cards in Mister Fantastic's colors can cause this.

  1. Ixidron — Ixidron gives Mister Fantastic life as a creature
  2. Spark Rupture — Spark Rupture gives Mister Fantastic life as a creature

14,767 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 14,769 cards in Mister Fantastic's colors can cause this.

  1. Mistform Ultimus — Mistform Ultimus gives Mister Fantastic an extra creature type
  2. Amorphous Axe — Amorphous Axe gives Mister Fantastic an extra creature type
  3. Runed Stalactite — Runed Stalactite gives Mister Fantastic an extra creature type
  4. Xenograft — Xenograft gives Mister Fantastic an extra creature type

14,765 other cards cause it too. These are the ones with the most connections.

a creature whose damage it changes — 14,769 cards in Mister Fantastic's colors can cause this.

  1. Bedrock Tortoise — Bedrock Tortoise makes Mister Fantastic deal combat damage equal to its toughness
  2. Huatli, the Sun's Heart — Huatli, the Sun's Heart makes Mister Fantastic deal combat damage equal to its toughness
  3. High Alert — High Alert makes Mister Fantastic deal combat damage equal to its toughness
  4. Assault Formation — Assault Formation makes Mister Fantastic deal combat damage equal to its toughness

14,765 other cards cause it too. These are the ones with the most connections.

a creature it applies untap to — 14,769 cards in Mister Fantastic's colors can cause this.

  1. Quest for Renewal — Quest for Renewal gives Mister Fantastic an extra untap
  2. Dazzling Theater // Prop Room — Dazzling Theater // Prop Room gives Mister Fantastic an extra untap

14,767 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 14,769 cards in Mister Fantastic's colors can cause this.

  1. Swinging Ship — Swinging Ship gives Mister Fantastic its extra combat

14,768 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 14,989 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

When Mister Fantastic enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

263 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 20,593 cards in Mister Fantastic's colors can cause this (Mister Fantastic is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Mister Fantastic enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

35 other cards care about it too. These are the ones with the most connections.