The Ancient One

The Ancient One

Legendary Creature — Spirit God

Mana cost: {U}{B}

How we read this card

Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.

static —

Draw a card, then discard a card.

activated {2}{U}{B} — draws you 1 card

activated {2}{U}{B} —

When you discard a card this way, target player mills cards equal to its mana value.

triggered — mills a card

What we read on this card

Causes: draw a card, discard a card, mill a card.

Cares about: a permanent in a graveyard.

Works well with

put a permanent into a graveyard — 81 cards in The Ancient One's colors can cause this.

  1. Lich — Lich fills your graveyard toward the 8 or more permanent cards The Ancient One needs
  2. Stitcher's Graft — Stitcher's Graft fills your graveyard toward the 8 or more permanent cards The Ancient One needs
  3. Worldslayer — Worldslayer fills your graveyard toward the 8 or more permanent cards The Ancient One needs
  4. Aether Barrier — Aether Barrier fills your graveyard toward the 8 or more permanent cards The Ancient One needs
  5. Liliana, Dreadhorde General — Liliana, Dreadhorde General fills your graveyard toward the 8 or more permanent cards The Ancient One needs
  6. Lich's Tomb — Lich's Tomb fills your graveyard toward the 8 or more permanent cards The Ancient One needs
  7. Behemoth of Vault 0 — Behemoth of Vault 0 fills your graveyard toward the 8 or more permanent cards The Ancient One needs
  8. Crystalline Nautilus — Crystalline Nautilus fills your graveyard toward the 8 or more permanent cards The Ancient One needs
  9. Mnemonic Sliver — Mnemonic Sliver fills your graveyard toward the 8 or more permanent cards The Ancient One needs
  10. Mindlash Sliver — Mindlash Sliver fills your graveyard toward the 8 or more permanent cards The Ancient One needs

71 other cards cause it too. These are the ones with the most connections.

a nontoken Spirit enters the battlefield — 294 cards in The Ancient One's colors can cause this (The Ancient One is one).

  1. Baboon Spirit — When The Ancient One enters, Baboon Spirit makes a token

a card is milled — 507 cards in The Ancient One's colors can cause this (The Ancient One is one).

  1. Lo and Li, Royal Advisors — When The Ancient One makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a Spirit enters the battlefield — 323 cards in The Ancient One's colors can cause this (The Ancient One is one).

When The Ancient One enters:

  1. Mausoleum Wanderer — gets +1/+1
  2. Nebelgast Herald — taps a creature an opponent controls

a Spirit it boosts — 339 cards in The Ancient One's colors can cause this.

  1. Supreme Phantom — Supreme Phantom gives The Ancient One bigger stats

338 other cards cause it too. These are the ones with the most connections.

a card is discarded — 1,106 cards in The Ancient One's colors can cause this (The Ancient One is one).

When The Ancient One makes a player discard a card:

  1. Containment Construct — brings a card back
  2. Moonstone, Harsh Mistress — brings a card back
  3. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  4. Scrounging Skyray — puts that many +1/+1 counters on itself
  5. Archfiend of Ifnir — puts a counter on a creature
  6. Tinybones, Pocket Nuisance — deals 1 damage
  7. Curator of Mysteries — scries
  8. Horror of the Broken Lands — gets +2/+1
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

32 other cards care about it too. These are the ones with the most connections.

a card is drawn — 2,047 cards in The Ancient One's colors can cause this (The Ancient One is one).

When The Ancient One makes a player draw a card:

  1. Aether Syphon — mills a card
  2. Starving Revenant — makes each opponent lose 1 life
  3. Diviner's Wand — gets +1/+1
  4. Ominous Seas — puts a foreshadow counter on itself
  5. Iron Man, Armored Avenger — puts a counter on a creature
  6. Psychosis Crawler — makes each opponent lose 1 life
  7. Lyla, Holographic Assistant — puts a counter on a creature
  8. Data, New Life — puts a +1/+1 counter on itself
  9. Chasm Skulker — puts a +1/+1 counter on itself
  10. Nadir Kraken — puts a +1/+1 counter on itself

33 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 3,770 cards in The Ancient One's colors can cause this (The Ancient One is one).

  1. Fire Nation Salvagers — The Ancient One puts cards into the graveyard that Fire Nation Salvagers can bring back
  2. Gale, Waterdeep Prodigy — The Ancient One puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  3. Transplant Theorist — The Ancient One puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — The Ancient One puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Rescue from the Underworld — The Ancient One puts cards into the graveyard that Rescue from the Underworld can bring back
  6. Victimize — The Ancient One puts cards into the graveyard that Victimize can bring back
  7. Tergrid, God of Fright // Tergrid's Lantern — The Ancient One puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  8. Sivriss, Nightmare Speaker — The Ancient One puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back
  9. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — The Ancient One puts cards into the graveyard that Emet-Selch, Unsundered // Hades, Sorcerer of Eld can bring back
  10. Repentant Vampire — The Ancient One fills your graveyard toward the 7 or more cards Repentant Vampire needs

206 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 3,770 cards in The Ancient One's colors can cause this (The Ancient One is one).

When a card hits the graveyard thanks to The Ancient One:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Quest for Ancient Secrets — puts a quest counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard
  6. Measure of Wickedness — gives an opponent control of itself
  7. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 6,258 cards in The Ancient One's colors can cause this (The Ancient One is one).

When The Ancient One attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Chorale of the Void — brings a card back
  4. Screaming Swarm — mills a card
  5. Imperious Mindbreaker — mills a card
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

71 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,258 cards in The Ancient One's colors can cause this (The Ancient One is one).

When The Ancient One attacks:

  1. Grim Javelineer — gives +1/+0
  2. ED-E, Lonesome Eyebot — puts a quest counter on itself
  3. Fire Navy Trebuchet — makes a token
  4. Madame Web, Clairvoyant — mills a card
  5. Dimir Strandcatcher — surveils
  6. Gossip's Talent — triggers
  7. Krydle of Baldur's Gate — triggers

24 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,258 cards in The Ancient One's colors can cause this (The Ancient One is one).

When The Ancient One blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

7 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 6,953 cards in The Ancient One's colors can cause this (The Ancient One is one).

  1. Ray Fillet, Wave Warrior — When The Ancient One enters, Ray Fillet, Wave Warrior puts a counter on itself

95 other cards care about it too. These are the ones with the most connections.