The Archimandrite

The Archimandrite

Legendary Creature — Human Advisor

Mana cost: {2}{U}{R}{W}

How we read this card

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

triggered — gains you life

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

triggered — grants a keyword

triggered — gives +X/+0, where X is the amount of life you gained

Draw a card.

activated Tap three untapped Advisors, Artificers, and/or Monks you control — draws you 1 card

What we read on this card

Causes: gain life, draw a card.

Cares about: an upkeep, life is gained.

Works well with

life is gained — 876 cards in The Archimandrite's colors can cause this.

  1. Marina Vendrell's Grimoire — When The Archimandrite gains life, Marina Vendrell's Grimoire draws you that many cards
  2. Cleric Class — When The Archimandrite gains life, Cleric Class puts a counter on a creature
  3. Elenda's Hierophant — When The Archimandrite gains life, Elenda's Hierophant puts a +1/+1 counter on itself
  4. Attended Healer — When The Archimandrite gains life, Attended Healer makes a token
  5. Field-Tested Frying Pan — When The Archimandrite gains life, Field-Tested Frying Pan gets +X/+X, where X is the amount of life you gained
  6. Vanguard Seraph — When The Archimandrite gains life, Vanguard Seraph surveils
  7. Nykthos Paragon — When The Archimandrite gains life, Nykthos Paragon puts that many counters on a creature
  8. Dawn of Hope — When The Archimandrite gains life, Dawn of Hope draws you 1 card
  9. Haliya, Guided by Light — When Haliya, Guided by Light gains life, The Archimandrite grants vigilance
  10. Lunarch Veteran // Luminous Phantom — When Lunarch Veteran // Luminous Phantom gains life, The Archimandrite grants vigilance
  11. Daxos, Blessed by the Sun — When Daxos, Blessed by the Sun gains life, The Archimandrite grants vigilance
  12. Liliana the Faultless — When Liliana the Faultless gains life, The Archimandrite grants vigilance
  13. Enduring Innocence — When Enduring Innocence gains life, The Archimandrite grants vigilance
  14. Lightning, Army of One — When Lightning, Army of One gains life, The Archimandrite grants vigilance
  15. Suture Priest — When Suture Priest gains life, The Archimandrite grants vigilance
  16. Distinguished Conjurer — When Distinguished Conjurer gains life, The Archimandrite grants vigilance
  17. Auriok Champion — When Auriok Champion gains life, The Archimandrite grants vigilance
  18. Impassioned Orator — When Impassioned Orator gains life, The Archimandrite grants vigilance
  19. Ratchet, Field Medic // Ratchet, Rescue Racer — When The Archimandrite gains life, Ratchet, Field Medic // Ratchet, Rescue Racer triggers
  20. Sphinx of the Revelation — When The Archimandrite gains life, Sphinx of the Revelation puts a counter on a permanent you control

761 other cards care about it too. These are the ones with the most connections.

a card is drawn — 2,392 cards in The Archimandrite's colors can cause this (The Archimandrite is one).

When The Archimandrite makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Aether Syphon — mills a card
  3. The Locust God — makes a token
  4. Diviner's Wand — gets +1/+1
  5. Ominous Seas — puts a foreshadow counter on itself
  6. Dream Trawler — gets +1/+0
  7. Iron Man, Armored Avenger — puts a counter on a creature
  8. Psychosis Crawler — makes each opponent lose 1 life
  9. Lyla, Holographic Assistant — puts a counter on a creature
  10. Data, New Life — puts a +1/+1 counter on itself

37 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 2,884 cards in The Archimandrite's colors can cause this (The Archimandrite is one).

When The Archimandrite enters:

  1. Thalia's Lieutenant — puts a +1/+1 counter on itself
  2. Champion of the Parish — puts a +1/+1 counter on itself
  3. Captain of the Mists — untaps itself
  4. Erkenbrand, Lord of Westfold — gives +1/+0
  5. Beregond of the Guard — gives +1/+1
  6. Théoden, King of Rohan — grants double strike
  7. Vigilante Justice — deals 1 damage
  8. Lossarnach Captain — taps a creature an opponent controls

a creature attacks — 9,650 cards in The Archimandrite's colors can cause this (The Archimandrite is one).

When The Archimandrite attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  4. Screaming Swarm — mills a card
  5. Imperious Mindbreaker — mills a card
  6. Saw — sacrifices a creature
  7. Ultima Weapon — kills a creature an opponent controls
  8. Total War — kills a creature
  9. The Spear of Leonidas — triggers
  10. Super-Soldier Serum — triggers

120 other cards care about it too. These are the ones with the most connections.

anything attacks — 9,650 cards in The Archimandrite's colors can cause this (The Archimandrite is one).

When The Archimandrite attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Surgical Suite // Hospital Room — puts a counter on a creature
  3. Guide of Souls — triggers
  4. Gossip's Talent — triggers
  5. Banon, the Returners' Leader — draws and discards
  6. Three Dog, Galaxy News DJ — sacrifices an Aura
  7. Inti, Seneschal of the Sun — triggers
  8. Gut, True Soul Zealot — sacrifices a creature or artifact
  9. Cool but Rude — draws and discards
  10. Swashbuckler Extraordinaire — sacrifices a Treasure

68 other cards care about it too. These are the ones with the most connections.

a creature blocks — 9,650 cards in The Archimandrite's colors can cause this (The Archimandrite is one).

When The Archimandrite blocks:

  1. Tide of War — sacrifices a creature
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

12 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 9,650 cards in The Archimandrite's colors can cause this (The Archimandrite is one).

  1. Basri Ket — When The Archimandrite attacks, Basri Ket makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature enters the battlefield — 10,645 cards in The Archimandrite's colors can cause this (The Archimandrite is one).

When The Archimandrite enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

170 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 15,181 cards in The Archimandrite's colors can cause this (The Archimandrite is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Archimandrite enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

23 other cards care about it too. These are the ones with the most connections.