The Archimandrite

The Archimandrite

Legendary Creature — Human Advisor

Mana cost: {2}{U}{R}{W}

How we read this card

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

triggered — gains you life

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

triggered — grants a keyword

triggered — gives +X/+0, where X is the amount of life you gained

Draw a card.

activated Tap three untapped Advisors, Artificers, and/or Monks you control — draws you 1 card

What a deck led by this card wants

Causes: gain life, draw a card.

Cares about: an upkeep, life is gained.

Works well with

life is gained — 2,076 cards in the game can cause this.

  1. Dina, Soul Steeper — When The Archimandrite gains life, Dina, Soul Steeper makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — When The Archimandrite gains life, Marina Vendrell's Grimoire draws you that many cards
  3. South Wind Avatar — When The Archimandrite gains life, South Wind Avatar makes each opponent lose 1 life
  4. Rodolf Duskbringer — When The Archimandrite gains life, Rodolf Duskbringer grants indestructible
  5. Fiendish Panda — When The Archimandrite gains life, Fiendish Panda puts a +1/+1 counter on itself
  6. Veinwitch Coven — When The Archimandrite gains life, Veinwitch Coven brings a card back
  7. Cleric Class — When The Archimandrite gains life, Cleric Class puts a counter on a creature
  8. Lich's Mastery — When The Archimandrite gains life, Lich's Mastery draws you that many cards
  9. Wall of Limbs — When The Archimandrite gains life, Wall of Limbs puts a +1/+1 counter on itself
  10. Haliya, Guided by Light — When Haliya, Guided by Light gains life, The Archimandrite grants vigilance
  11. Lunarch Veteran // Luminous Phantom — When Lunarch Veteran // Luminous Phantom gains life, The Archimandrite grants vigilance
  12. Daxos, Blessed by the Sun — When Daxos, Blessed by the Sun gains life, The Archimandrite grants vigilance
  13. Liliana the Faultless — When Liliana the Faultless gains life, The Archimandrite grants vigilance
  14. Enduring Innocence — When Enduring Innocence gains life, The Archimandrite grants vigilance
  15. Lightning, Army of One — When Lightning, Army of One gains life, The Archimandrite grants vigilance
  16. Suture Priest — When Suture Priest gains life, The Archimandrite grants vigilance
  17. Distinguished Conjurer — When Distinguished Conjurer gains life, The Archimandrite grants vigilance
  18. Auriok Champion — When Auriok Champion gains life, The Archimandrite grants vigilance
  19. Impassioned Orator — When Impassioned Orator gains life, The Archimandrite grants vigilance
  20. Ratchet, Field Medic // Ratchet, Rescue Racer — When The Archimandrite gains life, Ratchet, Field Medic // Ratchet, Rescue Racer triggers

813 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (The Archimandrite is one).

When The Archimandrite makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (The Archimandrite is one).

When The Archimandrite enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Archimandrite is one).

When The Archimandrite attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (The Archimandrite is one).

When The Archimandrite attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

184 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (The Archimandrite is one).

When The Archimandrite blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (The Archimandrite is one).

When The Archimandrite enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

305 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Archimandrite is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Archimandrite enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

49 other cards care about it too. These are the ones with the most connections.