Zuko, Conflicted

Zuko, Conflicted

Legendary Creature — Human Rogue

Mana cost: {B}{R}

How we read this card

At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —

triggered —

Draw a card.

triggered — draws you 1 card

Put a +1/+1 counter on Zuko.

triggered — puts a counter on it

Add {R}.

triggered — adds 1 mana

Exile Zuko, then return him to the battlefield under an opponent's control.

triggered —

triggered — blinks a permanent

What we read on this card

Causes: make a player lose life, draw a card, put a counter on anything, exile a card, anything leaves the battlefield, put anything onto the battlefield.

Cares about: nothing.

Works well with

a Rogue creature enters the battlefield — 310 cards in Zuko's colors can cause this (Zuko is one).

  1. Cloak and Dagger — When Zuko, Conflicted enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 312 cards in Zuko's colors can cause this (Zuko is one).

  1. Thieves' Guild Enforcer — When Zuko, Conflicted enters, Thieves' Guild Enforcer mills a card

a creature gets a counter — 836 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted gets a counter:

  1. Casey Jones, Back Alley Brute — deals that much damage
  2. Bold Plagiarist — puts counters on a permanent
  3. Omarthis, Ghostfire Initiate — puts a counter on a permanent

2 other cards care about it too. These are the ones with the most connections.

life is lost — 2,457 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Moonstone Harbinger — gives +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Lich's Mastery — triggers
  8. Lich's Tomb — sacrifices a permanent
  9. Gonti's Machinations — puts a counter on a permanent you control

27 other cards care about it too. These are the ones with the most connections.

a card is drawn — 1,181 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted makes a player draw a card:

  1. Starving Revenant — makes each opponent lose 1 life
  2. Diviner's Wand — gets +1/+1
  3. Psychosis Crawler — makes each opponent lose 1 life
  4. Sheoldred, the Apocalypse — gains you 2 life
  5. Spiteful Visions — deals 1 damage
  6. Moonring Mirror — exiles a card from your library

11 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 1,893 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token

a creature leaves the battlefield — 1,966 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted leaves the battlefield:

  1. Extractor Demon — mills a card
  2. Ninja Teen — makes each opponent lose 1 life
  3. Outpost Siege — deals 1 damage
  4. Traveling Plague — returns itself from the graveyard
  5. Funeral March — makes a player sacrifice a creature

8 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 1,491 cards in Zuko's colors can cause this (Zuko is one).

  1. All Will Be One — When Zuko, Conflicted gets a counter, All Will Be One deals that much damage

3 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 1,280 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted enters:

  1. Erkenbrand, Lord of Westfold — gives +1/+0
  2. Vigilante Justice — deals 1 damage

anything attacks — 6,499 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. ED-E, Lonesome Eyebot — puts a quest counter on itself
  4. Fire Navy Trebuchet — makes a token
  5. Misty Mountains Raider — puts 2 counters on a Goblin or Army
  6. Razorkin Hordecaller — makes a token
  7. Inti, Seneschal of the Sun — triggers
  8. Gut, True Soul Zealot — sacrifices a creature or artifact
  9. Cool but Rude — draws and discards
  10. Swashbuckler Extraordinaire — sacrifices a Treasure

33 other cards care about it too. These are the ones with the most connections.

a creature attacks — 6,499 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Chorale of the Void — brings a card back
  4. Ingris Stingerquill — deals 1 damage
  5. Staff of Titania — makes a token
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Total War — kills a creature
  10. The Spear of Leonidas — triggers

81 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,499 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Tide of War — sacrifices a creature
  5. Dead-Iron Sledge — kills a creature

7 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,209 cards in Zuko's colors can cause this (Zuko is one).

When Zuko, Conflicted enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Wingnut, Bat on the Belfry — grants flying, haste and menace
  4. Raphael, Most Attitude — exiles a card from your library

103 other cards care about it too. These are the ones with the most connections.