edhseer Commander synergy, explained
Enchantment
Mana cost: {1}{U}
Cumulative upkeep {1}
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
triggered —
triggered — sets the top of a library
When this enchantment leaves the battlefield, shuffle your library.
triggered —
Causes: exile a card, shuffle a library.
Cares about: nothing.
an enchantment is sacrificed — 588 cards in the game can cause this (Ancestral Knowledge is one).
an enchantment in a graveyard — 983 cards in the game can cause this (Ancestral Knowledge is one).
When Ancestral Knowledge is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Ancestral Knowledge is one).
When Ancestral Knowledge is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Ancestral Knowledge is one).
anything is sacrificed — 3,450 cards in the game can cause this (Ancestral Knowledge is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Ancestral Knowledge is one).
When Ancestral Knowledge is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Ancestral Knowledge is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Ancestral Knowledge is one).
When Ancestral Knowledge enters:
65 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Ancestral Knowledge is one).
7 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Ancestral Knowledge is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Ancestral Knowledge is one).
When Ancestral Knowledge hits the graveyard:
7 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Ancestral Knowledge is one).
40 other cards care about it too. These are the ones with the most connections.