Ancestral Knowledge

Ancestral Knowledge

Enchantment

Mana cost: {1}{U}

How we read this card

Cumulative upkeep {1}
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

triggered —

triggered — sets the top of a library

When this enchantment leaves the battlefield, shuffle your library.

triggered —

Causes: exile a card, shuffle a library.

Cares about: nothing.

Works well with

an enchantment is sacrificed — 588 cards in the game can cause this (Ancestral Knowledge is one).

  1. Narci, Fable Singer — When you sacrifice Ancestral Knowledge, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Ancestral Knowledge is one).

When Ancestral Knowledge is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Ancestral Knowledge is one).

When Ancestral Knowledge is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Ancestral Knowledge is one).

  1. The War Doctor — When a permanent is exiled thanks to Ancestral Knowledge, The War Doctor puts a time counter on itself

anything is sacrificed — 3,450 cards in the game can cause this (Ancestral Knowledge is one).

  1. Gorbag of Minas Morgul — When you sacrifice Ancestral Knowledge, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Ancestral Knowledge is one).

When Ancestral Knowledge is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Ancestral Knowledge is one).

  1. Historian's Boon — When Ancestral Knowledge enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Ancestral Knowledge is one).

When Ancestral Knowledge enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Thassa's Devourer — mills a card
  8. Archon of Sun's Grace — makes a token
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Ancestral Knowledge is one).

  1. All Will Be One — When Ancestral Knowledge gets a counter, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Ancestral Knowledge is one).

  1. Gale, Waterdeep Prodigy — When Ancestral Knowledge is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Ancestral Knowledge is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Ancestral Knowledge is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Ancestral Knowledge fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Ancestral Knowledge is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Ancestral Knowledge is in the graveyard, Bound // Determined can bring it back
  7. Enlightened Confidant — When Ancestral Knowledge is in the graveyard, Enlightened Confidant can bring it back
  8. Tergrid, God of Fright // Tergrid's Lantern — When Ancestral Knowledge is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  9. Aerith, Last Ancient — When Ancestral Knowledge is in the graveyard, Aerith, Last Ancient can bring it back
  10. Sidequest: Card Collection // Magicked Card — Ancestral Knowledge fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Ancestral Knowledge is one).

When Ancestral Knowledge hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Ancestral Knowledge is one).

  1. Nature's Wrath — When Ancestral Knowledge enters, Nature's Wrath makes a player sacrifice an Island or permanent

40 other cards care about it too. These are the ones with the most connections.