Archenemy's Charm

Archenemy's Charm

Instant

Mana cost: {B}{B}{B}

How we read this card

Exile target creature or planeswalker.

on-cast —

Return one or two target creature and/or planeswalker cards from your graveyard to your hand.

on-cast — brings a card back

Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.

on-cast — puts 2 counters on it

on-cast — grants a keyword

Causes: you face a dilemma, exile a creature, exile a planeswalker, a creature leaves the battlefield, a planeswalker leaves the battlefield, a creature leaves a graveyard, a planeswalker leaves a graveyard, put a counter on a creature.

Cares about: a creature in a graveyard, a planeswalker in a graveyard.

Works well with

put a planeswalker into a graveyard — 232 cards in the game can cause this.

  1. Tergrid, God of Fright // Tergrid's Lantern — Tergrid, God of Fright // Tergrid's Lantern puts cards into the graveyard that Archenemy's Charm can bring back
  2. Loot, the Anomaly — Loot, the Anomaly puts cards into the graveyard that Archenemy's Charm can bring back
  3. Braids's Frightful Return — Braids's Frightful Return puts cards into the graveyard that Archenemy's Charm can bring back
  4. Scavenger's Talent — Scavenger's Talent puts cards into the graveyard that Archenemy's Charm can bring back
  5. Eradicator Valkyrie — Eradicator Valkyrie puts cards into the graveyard that Archenemy's Charm can bring back
  6. Winter, Tormented Loner — Winter, Tormented Loner puts cards into the graveyard that Archenemy's Charm can bring back
  7. Blood on the Snow — Blood on the Snow puts cards into the graveyard that Archenemy's Charm can bring back
  8. Lethal Throwdown — Lethal Throwdown puts cards into the graveyard that Archenemy's Charm can bring back
  9. Bone Shards — Bone Shards puts cards into the graveyard that Archenemy's Charm can bring back
  10. Flare of Malice — Flare of Malice puts cards into the graveyard that Archenemy's Charm can bring back

222 other cards cause it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Archenemy's Charm is one).

When Archenemy's Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a creature is exiled — 1,003 cards in the game can cause this (Archenemy's Charm is one).

When a creature is exiled thanks to Archenemy's Charm:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Archenemy's Charm is one).

When a creature leaves a graveyard thanks to Archenemy's Charm:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Archenemy's Charm is one).

  1. The War Doctor — When a creature or planeswalker is exiled thanks to Archenemy's Charm, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Archenemy's Charm is one).

When a creature or planeswalker leaves a graveyard thanks to Archenemy's Charm:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Archenemy's Charm is one).

When a creature gets a counter thanks to Archenemy's Charm:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — puts a counter on a permanent

31 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Archenemy's Charm is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard that Archenemy's Charm can bring back

2,768 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Archenemy's Charm is one).

When Archenemy's Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Bill Potts — copies an ability
  7. Riku of Two Reflections — copies a spell
  8. Sword of Wealth and Power — copies a spell
  9. Lilah, Undefeated Slickshot — gets +1/+1
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Archenemy's Charm is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Archenemy's Charm, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Archenemy's Charm is one).

When a creature leaves the battlefield thanks to Archenemy's Charm:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Archenemy's Charm is one).

  1. All Will Be One — When a creature gets a counter thanks to Archenemy's Charm, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Archenemy's Charm is one).

When Archenemy's Charm is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.