Army Ants

Army Ants

Creature — Insect

Mana cost: {1}{B}{R}

How we read this card

Destroy target land.

activated {T}, Sacrifice a land —

activated {T}, Sacrifice a land —

Causes: sacrifice a land, a land is put into a graveyard from the battlefield.

Cares about: a land to sacrifice.

Works well with

an Insect attacks — 323 cards in the game can cause this (Army Ants is one).

When Army Ants attacks:

  1. Vrestin, Menoptra Leader — puts a counter on a permanent
  2. Fumulus, the Infestation — makes each opponent lose 1 life

a land is sacrificed — 438 cards in the game can cause this (Army Ants is one).

When you sacrifice a land to Army Ants:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Army Ants is one).

Army Ants puts cards into the graveyard that:

  1. Slogurk, the Overslime — can bring back
  2. Zask, Skittering Swarmlord — can bring back
  3. Glacierwood Siege — can bring back
  4. Turntimber Sower — can bring back
  5. Serra Paragon — can bring back
  6. Muldrotha, the Gravetide — can bring back
  7. Deadbridge Chant — can bring back
  8. Invasion of Tolvada // The Broken Sky — can bring back
  9. Pull Through the Weft — can bring back
  10. Conduit of Worlds — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Army Ants is one).

When you sacrifice a land to Army Ants:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Army Ants is one).

When a land hits the graveyard thanks to Army Ants:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Army Ants is one).

  1. Gorbag of Minas Morgul — When you sacrifice a land to Army Ants, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Army Ants is one).

  1. Long Feng, Grand Secretariat — When you sacrifice a land to Army Ants, Long Feng, Grand Secretariat puts a counter on a creature

10 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Army Ants is one).

  1. Gale, Waterdeep Prodigy — Army Ants puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Army Ants puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Army Ants puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Army Ants fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — Army Ants puts cards into the graveyard that Victimize can bring back
  6. Bound // Determined — Army Ants puts cards into the graveyard that Bound // Determined can bring back
  7. Enlightened Confidant — Army Ants puts cards into the graveyard that Enlightened Confidant can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — Army Ants puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Aerith, Last Ancient — Army Ants puts cards into the graveyard that Aerith, Last Ancient can bring back
  10. Sivriss, Nightmare Speaker — Army Ants puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Army Ants is one).

When a land hits the graveyard thanks to Army Ants:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Planar Void — hits a graveyard
  7. Measure of Wickedness — gives an opponent control of itself
  8. Energy Field — sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Army Ants is one).

When Army Ants attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature

128 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Army Ants is one).

When Army Ants is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Army Ants is one).

  1. Samwise Gamgee — When Army Ants enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Army Ants is one).

When Army Ants enters, Enduring:

  1. Enduring Innocence — Innocence draws you 1 card
  2. Enduring Courage — Courage gives +2/+0

370 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Army Ants is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Army Ants enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

67 other cards care about it too. These are the ones with the most connections.