Bend or Break

Bend or Break

Sorcery

Mana cost: {3}{R}

How we read this card

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

on-cast —

on-cast —

Causes: a land is put into a graveyard from the battlefield, tap a land.

Cares about: nothing.

Works well with

a land becomes tapped — 50 cards in the game can cause this (Bend or Break is one).

When a land becomes tapped thanks to Bend or Break:

  1. Steam Vines — deals 1 damage
  2. Pooling Venom — makes a player lose 2 life
  3. Chronic Flooding — mills a card
  4. Roots of Life — gains you 1 life
  5. Psychic Venom — deals 2 damage
  6. Orcish Mine — triggers
  7. Spreading Algae — kills it
  8. Blight — kills it
  9. Uncontrolled Infestation — kills it
  10. Kudzu — kills a land

6 other cards care about it too. These are the ones with the most connections.

a land in a graveyard — 634 cards in the game can cause this (Bend or Break is one).

Bend or Break puts cards into the graveyard that:

  1. Slogurk, the Overslime — can bring back
  2. Zask, Skittering Swarmlord — can bring back
  3. Glacierwood Siege — can bring back
  4. Turntimber Sower — can bring back
  5. Serra Paragon — can bring back
  6. Muldrotha, the Gravetide — can bring back
  7. Deadbridge Chant — can bring back
  8. Invasion of Tolvada // The Broken Sky — can bring back
  9. Pull Through the Weft — can bring back
  10. Conduit of Worlds — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Bend or Break is one).

When a land is put into a graveyard from the battlefield thanks to Bend or Break:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Bend or Break is one).

When a land hits the graveyard thanks to Bend or Break:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Bend or Break is one).

When Bend or Break is cast:

  1. Master Pakku — gets +1/+1
  2. Spellweaver Volute — copies a spell
  3. Lilah, Undefeated Slickshot — gets +1/+1
  4. Niblis of Frost — gets +1/+1
  5. Primeval Bounty — puts 3 counters on a creature
  6. Tetsuko Umezawa, Pursuer — gets +1/+1
  7. Thor, God of Thunder — deals that spell's mana value damage
  8. Krile Baldesion — brings a card back
  9. Summon: Good King Mog XII — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Bend or Break is one).

  1. Long Feng, Grand Secretariat — When a land dies thanks to Bend or Break, Long Feng, Grand Secretariat puts a counter on a creature
  2. Ojer Kaslem, Deepest Growth // Temple of Cultivation — When Ojer Kaslem, Deepest Growth // Temple of Cultivation dies thanks to Bend or Break, it returns itself from the graveyard

6 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Bend or Break is one).

  1. Gale, Waterdeep Prodigy — Bend or Break puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Bend or Break puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Bend or Break puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Bend or Break fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — Bend or Break puts cards into the graveyard that Victimize can bring back
  6. Bound // Determined — Bend or Break puts cards into the graveyard that Bound // Determined can bring back
  7. Enlightened Confidant — Bend or Break puts cards into the graveyard that Enlightened Confidant can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — Bend or Break puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Aerith, Last Ancient — Bend or Break puts cards into the graveyard that Aerith, Last Ancient can bring back
  10. Gran-Gran — Bend or Break fills your graveyard toward the 3 or more cards Gran-Gran needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Bend or Break is one).

When a land hits the graveyard thanks to Bend or Break:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Measure of Wickedness — gives an opponent control of itself

7 other cards care about it too. These are the ones with the most connections.