Benthic Biomancer

Benthic Biomancer

Creature — Merfolk Wizard Mutant

Mana cost: {U}

How we read this card

Adapt 1.

activated {1}{U} —

Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.

triggered — draws you 1 card

triggered —

Causes: put a counter on anything, draw a card, discard a card.

Cares about: nothing.

Works well with

a Mutant attacks — 280 cards in the game can cause this (Benthic Biomancer is one).

  1. Wolverine, Claws Out — When Benthic Biomancer attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant deals combat damage — 280 cards in the game can cause this (Benthic Biomancer is one).

  1. Heroes in a Half Shell — When Benthic Biomancer deals combat damage, Heroes in a Half Shell puts a counter on a permanent

a Mutant enters the battlefield — 286 cards in the game can cause this (Benthic Biomancer is one).

When Benthic Biomancer enters:

  1. Genghis Frog — makes a token
  2. X-23, Deadly Weapon — puts a counter on a permanent
  3. April O'Neil, Live on the Scene — triggers

a Merfolk deals combat damage — 386 cards in the game can cause this (Benthic Biomancer is one).

  1. Seafloor Oracle — When Benthic Biomancer deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Benthic Biomancer is one).

When Benthic Biomancer enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Benthic Biomancer is one).

  1. Inalla, Archmage Ritualist — When Benthic Biomancer enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Benthic Biomancer is one).

  1. Diviner's Wand — When Benthic Biomancer enters, Diviner's Wand triggers

a card is discarded — 2,042 cards in the game can cause this (Benthic Biomancer is one).

When Benthic Biomancer makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this.

When Benthic Biomancer gets a:

  1. Hollowmurk Siege — counter, Hollowmurk Siege draws you 1 card
  2. Ant-Man, Colony Commander — counter, Ant-Man, Colony Commander makes a token
  3. Earth Kingdom General — counter, Earth Kingdom General gains you that much life
  4. Casey Jones, Back Alley Brute — counter, Casey Jones, Back Alley Brute deals that much damage
  5. Generous Patron — counter, Generous Patron draws you 1 card
  6. Shalai and Hallar — counter, Shalai and Hallar deals that much damage
  7. Danny Pink — counter, Danny Pink draws you 1 card
  8. Enduring Scalelord — counter, Enduring Scalelord puts a +1/+1 counter on itself
  9. Bold Plagiarist — counter, Bold Plagiarist puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — counter, Mikey & Leo, Chaos & Order draws you 1 card
  11. Metallic Mimic — counter thanks to Metallic Mimic, it draws you 1 card
  12. Sage of Fables — counter thanks to Sage of Fables, it draws you 1 card
  13. Coin of Mastery — counter thanks to Coin of Mastery, it draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Benthic Biomancer is one).

When Benthic Biomancer makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Benthic Biomancer is one).

  1. All Will Be One — When Benthic Biomancer gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Benthic Biomancer is one).

  1. Samwise Gamgee — Benthic Biomancer puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Benthic Biomancer puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Benthic Biomancer puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Benthic Biomancer puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Benthic Biomancer puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Benthic Biomancer puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Benthic Biomancer puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Benthic Biomancer fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Benthic Biomancer puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Benthic Biomancer puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Benthic Biomancer is one).

When a card hits the graveyard thanks to Benthic Biomancer:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Benthic Biomancer is one).

When Benthic Biomancer attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature

130 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Benthic Biomancer is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Benthic Biomancer enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

62 other cards care about it too. These are the ones with the most connections.