edhseer Commander synergy, explained
Sorcery // Sorcery
Mana cost: {U}{B} // {4}{B}{R}
Target player mills eight cards.
on-cast — mills a card
Fuse
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
on-cast — brings a card back
on-cast — grants haste
Fuse
Causes: mill a card, put a creature onto the battlefield, a creature leaves a graveyard.
Cares about: a creature in a graveyard.
a card is milled — 772 cards in the game can cause this (Breaking is one).
a creature leaves a graveyard — 1,302 cards in the game can cause this (Breaking is one).
When a creature leaves a graveyard thanks to Breaking // Entering:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Breaking is one).
When a creature leaves a graveyard thanks to Breaking // Entering:
13 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Breaking is one).
When Breaking // Entering is cast:
424 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Breaking is one).
Breaking // Entering:
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Breaking is one).
When a card hits the graveyard thanks to Breaking // Entering:
2 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Breaking is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Breaking is one).
345 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Breaking is one).
36 other cards care about it too. These are the ones with the most connections.