Breaking // Entering

Breaking // Entering

Sorcery // Sorcery

Mana cost: {U}{B} // {4}{B}{R}

How we read this card

Target player mills eight cards.

on-cast — mills a card

Fuse
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

on-cast — brings a card back

on-cast — grants haste

Fuse

Causes: mill a card, put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a card is milled — 772 cards in the game can cause this (Breaking is one).

  1. Lo and Li, Royal Advisors — When Breaking // Entering makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a creature leaves a graveyard — 1,302 cards in the game can cause this (Breaking is one).

When a creature leaves a graveyard thanks to Breaking // Entering:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Breaking is one).

When a creature leaves a graveyard thanks to Breaking // Entering:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Breaking is one).

When Breaking // Entering is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Breaking is one).

Breaking // Entering:

  1. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  4. Fire Nation Salvagers — puts cards into the graveyard that Fire Nation Salvagers can bring back
  5. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Breaking is one).

When a card hits the graveyard thanks to Breaking // Entering:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Breaking is one).

  1. Riku of Two Reflections — When a creature enters thanks to Breaking // Entering, Riku of Two Reflections makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Breaking is one).

  1. Precursor Golem — When Precursor Golem enters thanks to Breaking // Entering, it makes 2 tokens
  2. Conciliator's Duelist — When Conciliator's Duelist enters thanks to Breaking // Entering, it draws you 1 card
  3. Colossal Grave-Reaver — When Colossal Grave-Reaver enters thanks to Breaking // Entering, it mills a card
  4. Twilight Shepherd — When Twilight Shepherd enters thanks to Breaking // Entering, it brings a card back
  5. Deluge Virtuoso — When Deluge Virtuoso enters thanks to Breaking // Entering, it taps a creature an opponent controls
  6. Cavalier of Thorns — When Cavalier of Thorns enters thanks to Breaking // Entering, it puts a land onto the battlefield

345 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Breaking is one).

  1. The Reaper, King No More — When The Reaper, King No More enters thanks to Breaking // Entering, it puts a counter on a creature
  2. Rosheen, Roaring Prophet — When Rosheen, Roaring Prophet enters thanks to Breaking // Entering, it mills a card
  3. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette enters thanks to Breaking // Entering, it becomes prepared

36 other cards care about it too. These are the ones with the most connections.