Catch // Release

Sorcery // Sorcery

Produces: a permanent changing control, a permanent untapping, an artifact, creature, enchantment, land or planeswalker being sacrificed, an artifact, creature, enchantment, land or planeswalker dying.

Cares about: nothing.

Partners

1 cards can cause an enchantment leaving the battlefield.

  1. Diabolic Servitude — When Diabolic Servitude leaves the battlefield thanks to Catch // Release, it triggers
  2. Dual Nature — When Dual Nature leaves the battlefield thanks to Catch // Release, it triggers

67 cards can cause a permanent untapping.

  1. Mesmeric Orb — When a permanent untaps thanks to Catch // Release, Mesmeric Orb mills a card
  2. Wake Thrasher — When a permanent untaps thanks to Catch // Release, Wake Thrasher gives +1/+1

219 cards can cause a planeswalker dying.

  1. Carth the Lion — When a creature dies thanks to Catch // Release, Carth the Lion triggers

237 cards can cause an enchantment being sacrificed.

  1. Narci, Fable Singer — When a creature sacrifices something thanks to Catch // Release, Narci, Fable Singer draws you 1 card

333 cards can cause a land being sacrificed.

  1. Hearthhull, the Worldseed — When a creature sacrifices something thanks to Catch // Release, Hearthhull, the Worldseed costs each opponent 2 life
  2. Scouring Swarm — When a creature sacrifices something thanks to Catch // Release, Scouring Swarm makes a token
  3. Baloth Prime — When a creature sacrifices something thanks to Catch // Release, Baloth Prime makes a token

533 cards can cause a land dying.

  1. Vastwood Zendikon — When a creature dies thanks to Catch // Release, Vastwood Zendikon brings a card back
  2. Dingus Egg — When a creature dies thanks to Catch // Release, Dingus Egg deals 2 damage
  3. Nissa's Zendikon — When a creature dies thanks to Catch // Release, Nissa's Zendikon brings a card back

549 cards can cause an nontoken artifact being sacrificed.

  1. Ratchet, Field Medic // Ratchet, Rescue Racer — When a creature sacrifices something thanks to Catch // Release, Ratchet, Field Medic // Ratchet, Rescue Racer triggers

565 cards can cause an artifact being sacrificed.

  1. Esoteric Duplicator — When a creature sacrifices something thanks to Catch // Release, Esoteric Duplicator makes a token
  2. Nyssa of Traken — When a creature sacrifices something thanks to Catch // Release, Nyssa of Traken triggers
  3. Lithobraking — When a creature sacrifices something thanks to Catch // Release, Lithobraking deals 2 damage

633 cards can cause an enchantment dying.

  1. Wicked Visitor — When a creature dies thanks to Catch // Release, Wicked Visitor costs each opponent 1 life
  2. Starfield Mystic — When a creature dies thanks to Catch // Release, Starfield Mystic puts a counter on a permanent
  3. Savior of the Sleeping — When a creature dies thanks to Catch // Release, Savior of the Sleeping puts a counter on a permanent

1,040 cards can cause an nontoken artifact dying.

  1. Sly Requisitioner — When a creature dies thanks to Catch // Release, Sly Requisitioner makes a token
  2. Psychomancer — When a creature dies thanks to Catch // Release, Psychomancer costs each opponent 1 life
  3. Farid, Enterprising Salvager — When a creature dies thanks to Catch // Release, Farid, Enterprising Salvager makes a token

1,057 cards can cause an artifact dying.

  1. Summoning Station — When a creature dies thanks to Catch // Release, Summoning Station untaps itself
  2. Kibo, Uktabi Prince — When a creature dies thanks to Catch // Release, Kibo, Uktabi Prince puts counters on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →