Cecil, Dark Knight // Cecil, Redeemed Paladin

Cecil, Dark Knight // Cecil, Redeemed Paladin

Legendary Creature — Human Knight // Legendary Creature — Human Knight

Mana cost: {B}

How we read this card

Deathtouch
Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.

triggered —

triggered — untaps a permanent

triggered —

Lifelink
Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.

triggered — grants a keyword

What a deck led by this card wants

Causes: make a player lose life, untap a permanent, transform anything.

Cares about: nothing.

Works well with

a Knight attacks — 547 cards in the game can cause this (Cecil is one).

  1. Knights' Charge — When Cecil, Dark Knight // Cecil, Redeemed Paladin attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Cecil is one).

  1. Exsanguinator Cavalry — When Cecil, Dark Knight // Cecil, Redeemed Paladin deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Cecil is one).

When Cecil, Dark Knight // Cecil, Redeemed Paladin enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

life is gained — 2,076 cards in the game can cause this (Cecil is one).

When Cecil, Dark Knight // Cecil, Redeemed Paladin gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this.

When Cecil, Dark Knight // Cecil, Redeemed Paladin deals noncombat damage thanks to:

  1. Tunnel of Love — it untaps itself
  2. Case of the Gateway Express — it untaps itself

3,066 other cards cause it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Cecil is one).

When Cecil, Dark Knight // Cecil, Redeemed Paladin makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Moonstone Harbinger — gives +1/+0
  7. Transcendence — gains you life
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Cecil is one).

When Cecil, Dark Knight // Cecil, Redeemed Paladin enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Cecil is one).

When Cecil, Dark Knight // Cecil, Redeemed Paladin attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Cecil is one).

When Cecil, Dark Knight // Cecil, Redeemed Paladin attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Cecil is one).

  1. Tide of War — When Cecil, Dark Knight // Cecil, Redeemed Paladin blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Cecil is one).

When Cecil, Dark Knight // Cecil, Redeemed Paladin enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Legolas Greenleaf — puts a counter on a permanent
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

306 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Cecil is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Cecil, Dark Knight // Cecil, Redeemed Paladin enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

47 other cards care about it too. These are the ones with the most connections.