edhseer Commander synergy, explained
Legendary Creature — Human Knight // Legendary Creature — Human Knight
Mana cost: {B}
Deathtouch
Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
triggered —
triggered — untaps a permanent
triggered —
Lifelink
Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
triggered — grants a keyword
What a deck led by this card wants
Causes: make a player lose life, untap a permanent, transform anything.
Cares about: nothing.
a Knight attacks — 547 cards in the game can cause this (Cecil is one).
a Knight deals combat damage — 547 cards in the game can cause this (Cecil is one).
a Knight enters the battlefield — 592 cards in the game can cause this (Cecil is one).
When Cecil, Dark Knight // Cecil, Redeemed Paladin enters:
life is gained — 2,076 cards in the game can cause this (Cecil is one).
When Cecil, Dark Knight // Cecil, Redeemed Paladin gains life:
84 other cards care about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this.
When Cecil, Dark Knight // Cecil, Redeemed Paladin deals noncombat damage thanks to:
3,066 other cards cause it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Cecil is one).
When Cecil, Dark Knight // Cecil, Redeemed Paladin makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Cecil is one).
When Cecil, Dark Knight // Cecil, Redeemed Paladin enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Cecil is one).
When Cecil, Dark Knight // Cecil, Redeemed Paladin attacks:
116 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Cecil is one).
When Cecil, Dark Knight // Cecil, Redeemed Paladin attacks:
185 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Cecil is one).
27 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Cecil is one).
When Cecil, Dark Knight // Cecil, Redeemed Paladin enters:
306 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Cecil is one).
47 other cards care about it too. These are the ones with the most connections.