Chains of Mephistopheles

Chains of Mephistopheles

Enchantment

Mana cost: {1}{B}

How we read this card

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

static —

static — draws you 1 card

static — mills a card

Causes: discard a card, draw a card, mill a card.

Cares about: nothing.

Works well with

a card is milled — 772 cards in the game can cause this (Chains of Mephistopheles is one).

  1. Lo and Li, Royal Advisors — When Chains of Mephistopheles makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a card is discarded — 2,042 cards in the game can cause this (Chains of Mephistopheles is one).

When Chains of Mephistopheles makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Nath of the Gilt-Leaf — makes a token
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Chains of Mephistopheles is one).

When Chains of Mephistopheles is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Chains of Mephistopheles is one).

  1. Historian's Boon — When Chains of Mephistopheles enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Chains of Mephistopheles is one).

When Chains of Mephistopheles enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

62 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Chains of Mephistopheles is one).

When Chains of Mephistopheles makes a player draw a card:

  1. Teferi's Tutelage — mills a card
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. Ob Nixilis, the Hate-Twisted — deals 1 damage
  6. The Locust God — makes a token
  7. Starving Revenant — makes each opponent lose 1 life
  8. Diviner's Wand — gets +1/+1
  9. Ominous Seas — puts a foreshadow counter on itself
  10. Dream Trawler — gets +1/+0

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Chains of Mephistopheles is one).

Chains of Mephistopheles:

  1. Hedonist's Trove — puts cards into the graveyard that Hedonist's Trove can bring back
  2. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  3. Fire Nation Salvagers — puts cards into the graveyard that Fire Nation Salvagers can bring back
  4. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  5. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Sidequest: Card Collection // Magicked Card — fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Chains of Mephistopheles is one).

When a card hits the graveyard thanks to Chains of Mephistopheles:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Measure of Wickedness — gives an opponent control of itself
  8. Energy Field — sacrifices itself

3 other cards care about it too. These are the ones with the most connections.