edhseer Commander synergy, explained
Enchantment
Mana cost: {1}{W}
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.
triggered —
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
triggered — gains you 2 life
Causes: exile a creature, a creature leaves the battlefield, gain life.
Cares about: a Vampire spell is cast.
a creature is exiled — 1,003 cards in the game can cause this (Circle of Confinement is one).
When a creature is exiled thanks to Circle of Confinement:
4 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Circle of Confinement is one).
When Circle of Confinement gains life:
84 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Circle of Confinement is one).
an enchantment is cast — 3,673 cards in the game can cause this (Circle of Confinement is one).
When Circle of Confinement is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Circle of Confinement is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Circle of Confinement is one).
When Circle of Confinement enters:
60 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Circle of Confinement is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Circle of Confinement is one).
When a creature leaves the battlefield thanks to Circle of Confinement:
25 other cards care about it too. These are the ones with the most connections.