edhseer Commander synergy, explained
Creature — Human Wizard
Mana cost: {W}
Target creature gets +0/+1 until end of turn.
activated {G}, {T} — gives +0/+1
Put target creature you control on top of its owner's library.
activated {U}, {T} —
Causes: a creature leaves the battlefield.
Cares about: nothing.
anything leaves the battlefield — 1 card in the game can cause this (Civic Guildmage is one).
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Civic Guildmage is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Civic Guildmage is one).
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Civic Guildmage is one).
When Civic Guildmage leaves the battlefield:
a creature leaves the battlefield — 4,238 cards in the game can cause this (Civic Guildmage is one).
21 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Civic Guildmage is one).
When Civic Guildmage enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Civic Guildmage is one).
When Civic Guildmage attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Civic Guildmage is one).
When Civic Guildmage attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Civic Guildmage is one).
When Civic Guildmage blocks:
24 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Civic Guildmage is one).
2 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Civic Guildmage is one).
When Civic Guildmage enters:
311 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Civic Guildmage is one).
45 other cards care about it too. These are the ones with the most connections.