Compelling Argument

Compelling Argument

Sorcery

Mana cost: {1}{U}

How we read this card

Target player mills five cards.

on-cast — mills a card

Cycling {U}

Causes: mill a card.

Cares about: nothing.

Works well with

a sorcery is discarded — 68 cards in the game can cause this (Compelling Argument is one).

When Compelling Argument makes a player discard a card:

  1. Bone Miser — draws you 1 card
  2. Oskar, Rubbish Reclaimer — brings a card back
  3. Conspiracy Theorist — brings a card back
  4. Veronica, Dissident Scribe — makes a token
  5. Green Goblin, Nemesis — puts a counter on a Goblin
  6. Surly Badgersaur — deals damage

1 other card cares about it too. These are the ones with the most connections.

a card is milled — 772 cards in the game can cause this (Compelling Argument is one).

  1. Lo and Li, Royal Advisors — When Compelling Argument makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a card is discarded — 2,042 cards in the game can cause this (Compelling Argument is one).

When Compelling Argument makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Compelling Argument is one).

When Compelling Argument is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Compelling Argument is one).

When Compelling Argument makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Compelling Argument is one).

  1. Gale, Waterdeep Prodigy — When Compelling Argument is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Harness the Storm — Compelling Argument puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — Compelling Argument puts cards into the graveyard that Samwise Gamgee can bring back
  4. Fire Nation Salvagers — Compelling Argument puts cards into the graveyard that Fire Nation Salvagers can bring back
  5. Bloodbond March — Compelling Argument puts cards into the graveyard that Bloodbond March can bring back
  6. Transplant Theorist — When Compelling Argument is in the graveyard, Transplant Theorist can bring it back
  7. Heart-Shaped Herb — When Compelling Argument is in the graveyard, Heart-Shaped Herb can bring it back
  8. Wayward Angel — Compelling Argument fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Compelling Argument puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — When Compelling Argument is in the graveyard, Victimize can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Compelling Argument is one).

When a card hits the graveyard thanks to Compelling Argument:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Compelling Argument is one).

When Compelling Argument is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Master of Winds — triggers

8 other cards care about it too. These are the ones with the most connections.