Consuming Sinkhole

Instant

Produces: a creature or land leaving the battlefield, a planeswalker dealing noncombat damage.

Cares about: nothing.

Partners

3,016 cards can cause anything dealing noncombat damage.

  1. Fear of Burning Alive — When a planeswalker deals noncombat damage thanks to Consuming Sinkhole, Fear of Burning Alive deals that amount damage
  2. Sun Droplet — When a planeswalker deals noncombat damage thanks to Consuming Sinkhole, Sun Droplet puts that many counters on a permanent
  3. Asgardian Inspiration — When a planeswalker deals noncombat damage thanks to Consuming Sinkhole, Asgardian Inspiration brings a card back

4,359 cards can cause a nontoken creature leaving the battlefield.

  1. Dual Nature — When a creature leaves the battlefield thanks to Consuming Sinkhole, Dual Nature triggers

4,395 cards can cause a creature leaving the battlefield.

  1. Extractor Demon — When a creature leaves the battlefield thanks to Consuming Sinkhole, Extractor Demon mills a card
  2. Heart Wolf — When a creature leaves the battlefield thanks to Consuming Sinkhole, Heart Wolf triggers
  3. Traveling Plague — When a creature leaves the battlefield thanks to Consuming Sinkhole, Traveling Plague brings a card back

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →