Council of Echoes

Council of Echoes

Creature — Spirit Advisor

Mana cost: {4}{U}{U}

How we read this card

Flying
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.

triggered — bounce

Causes: a creature leaves the battlefield.

Cares about: a permanent in a graveyard.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Council of Echoes onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Council of Echoes onto the battlefield from your library
  3. Polymorph — Polymorph can put Council of Echoes onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Council of Echoes onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Council of Echoes onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Council of Echoes onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Council of Echoes onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Council of Echoes onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Council of Echoes onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Council of Echoes onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put Council of Echoes onto the battlefield from your library

12 other cards care about it too. These are the ones with the most connections.

put a permanent into a graveyard — 173 cards in the game can cause this.

  1. Stitcher's Graft — Stitcher's Graft fills your graveyard toward the 4 or more permanent cards Council of Echoes needs
  2. Worldslayer — Worldslayer fills your graveyard toward the 4 or more permanent cards Council of Echoes needs
  3. Aether Barrier — Aether Barrier fills your graveyard toward the 4 or more permanent cards Council of Echoes needs
  4. Lich's Tomb — Lich's Tomb fills your graveyard toward the 4 or more permanent cards Council of Echoes needs
  5. Behemoth of Vault 0 — Behemoth of Vault 0 fills your graveyard toward the 4 or more permanent cards Council of Echoes needs
  6. Crystalline Nautilus — Crystalline Nautilus fills your graveyard toward the 4 or more permanent cards Council of Echoes needs
  7. Mnemonic Sliver — Mnemonic Sliver fills your graveyard toward the 4 or more permanent cards Council of Echoes needs
  8. Ugin's Construct — Ugin's Construct fills your graveyard toward the 4 or more permanent cards Council of Echoes needs
  9. Wirefly Hive — Wirefly Hive fills your graveyard toward the 4 or more permanent cards Council of Echoes needs
  10. Barrin, Master Wizard — Barrin, Master Wizard fills your graveyard toward the 4 or more permanent cards Council of Echoes needs

163 other cards cause it too. These are the ones with the most connections.

a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Council of Echoes is one).

  1. Millicent, Restless Revenant — When Council of Echoes deals combat damage, Millicent, Restless Revenant makes a token

a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Council of Echoes is one).

  1. Baboon Spirit — When Council of Echoes enters, Baboon Spirit makes a token

a Spirit enters the battlefield — 863 cards in the game can cause this (Council of Echoes is one).

When Council of Echoes enters:

  1. Mausoleum Wanderer — gets +1/+1
  2. Drogskol Cavalry — gains you 2 life
  3. Vanguard of the Restless — returns itself from the graveyard
  4. Nebelgast Herald — taps a creature an opponent controls

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Council of Echoes is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Council of Echoes, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Council of Echoes is one).

When a creature leaves the battlefield thanks to Council of Echoes:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

27 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Council of Echoes is one).

When Council of Echoes attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

112 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Council of Echoes is one).

When Council of Echoes attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Jolene, Plundering Pugilist — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Council of Echoes is one).

When Council of Echoes blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Tide of War — sacrifices a creature
  5. Dead-Iron Sledge — kills a creature
  6. Dwindle — kills a creature
  7. Shield of the Righteous — triggers

21 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Council of Echoes is one).

When Council of Echoes attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature is cast — 18,010 cards in the game can cause this (Council of Echoes is one).

  1. Champions of the Perfect — When Council of Echoes is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Council of Echoes is one).

When Council of Echoes enters:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

300 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Council of Echoes is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Council of Echoes enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.