Dina's Guidance

Dina's Guidance

Instant

Mana cost: {1}{B}{G}

How we read this card

Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.

on-cast — searches a library

on-cast —

on-cast —

Causes: search creature , put a creature into a graveyard, shuffle a library.

Cares about: nothing.

Works well with

a creature goes to a graveyard — 3,011 cards in the game can cause this (Dina's Guidance is one).

When a creature hits the graveyard thanks to Dina's Guidance:

  1. Colossal Grave-Reaver — brings a card back
  2. Lorcan, Warlock Collector — brings a card back
  3. Syr Konrad, the Grim — deals 1 damage
  4. Undead Alchemist — hits a graveyard
  5. Robot Domination — draws you 1 card
  6. Dreadhound — makes each opponent lose 1 life
  7. Sidisi, Brood Tyrant — makes a token
  8. Unshakable Tail — triggers
  9. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  10. Soulcipher Board // Cipherbound Spirit — triggers

4 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Dina's Guidance is one).

When Dina's Guidance is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Gale, Waterdeep Prodigy — brings a card back
  7. Harness the Storm — brings a card back
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Dina's Guidance is one).

  1. Transplant Theorist — Dina's Guidance puts cards into the graveyard that Transplant Theorist can bring back
  2. Heart-Shaped Herb — Dina's Guidance puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Wayward Angel — Dina's Guidance fills your graveyard toward the 7 or more cards Wayward Angel needs
  4. Rescue from the Underworld — Dina's Guidance puts cards into the graveyard that Rescue from the Underworld can bring back
  5. Victimize — Dina's Guidance puts cards into the graveyard that Victimize can bring back
  6. Bound // Determined — Dina's Guidance puts cards into the graveyard that Bound // Determined can bring back
  7. Enlightened Confidant — Dina's Guidance puts cards into the graveyard that Enlightened Confidant can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — Dina's Guidance puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Aerith, Last Ancient — Dina's Guidance puts cards into the graveyard that Aerith, Last Ancient can bring back
  10. Sivriss, Nightmare Speaker — Dina's Guidance puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Dina's Guidance is one).

When a creature hits the graveyard thanks to Dina's Guidance:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Devourer of Memory — gets +1/+1
  4. Polluted Cistern // Dim Oubliette — makes each opponent lose life
  5. Vulturous Zombie — puts a +1/+1 counter on itself
  6. Quest for Ancient Secrets — puts a quest counter on itself
  7. Bloodchief Ascension — makes each opponent lose 2 life
  8. Planar Void — hits a graveyard
  9. Measure of Wickedness — gives an opponent control of itself
  10. Energy Field — sacrifices itself

1 other card cares about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Dina's Guidance is one).

When Dina's Guidance is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.