Doc Ock's Henchmen

Doc Ock's Henchmen

Creature — Human Villain

Mana cost: {2}{U}

How we read this card

Flash
Whenever this creature attacks, it connives.

triggered —

Causes: draw a card, discard a card.

Cares about: nothing.

Works well with

a Villain deals combat damage — 255 cards in the game can cause this (Doc Ock's Henchmen is one).

When Doc Ock's Henchmen deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Doc Ock's Henchmen is one).

When Doc Ock's Henchmen enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

a card is discarded — 2,042 cards in the game can cause this (Doc Ock's Henchmen is one).

When Doc Ock's Henchmen makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Doc Ock's Henchmen is one).

When Doc Ock's Henchmen makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Doc Ock's Henchmen is one).

When Doc Ock's Henchmen enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Doc Ock's Henchmen is one).

  1. Samwise Gamgee — Doc Ock's Henchmen puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Doc Ock's Henchmen puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Doc Ock's Henchmen puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Doc Ock's Henchmen puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Doc Ock's Henchmen puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Doc Ock's Henchmen puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Doc Ock's Henchmen puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Doc Ock's Henchmen fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Doc Ock's Henchmen puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Doc Ock's Henchmen puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Doc Ock's Henchmen is one).

When a card hits the graveyard thanks to Doc Ock's Henchmen:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Doc Ock's Henchmen is one).

When Doc Ock's Henchmen attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers

126 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Doc Ock's Henchmen is one).

  1. Adaptive Omnitool — When Doc Ock's Henchmen attacks, Adaptive Omnitool searches a library

200 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Doc Ock's Henchmen is one).

  1. Slash, Reptile Rampager — When Doc Ock's Henchmen enters, Slash, Reptile Rampager deals 2 damage

355 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Doc Ock's Henchmen is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Doc Ock's Henchmen enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

62 other cards care about it too. These are the ones with the most connections.