Esper Charm

Esper Charm

Instant

Mana cost: {W}{U}{B}

How we read this card

Destroy target enchantment.

on-cast —

Draw two cards.

on-cast — draws you 2 cards

Target player discards two cards.

on-cast —

Causes: you face a dilemma, an enchantment is put into a graveyard from the battlefield, draw a card, discard a card.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Esper Charm is one).

When Esper Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an enchantment in a graveyard — 983 cards in the game can cause this (Esper Charm is one).

Esper Charm puts cards into the:

  1. The Emperor of Palamecia // The Lord Master of Hell — graveyard, and The Emperor of Palamecia // The Lord Master of Hell gets bigger
  2. Lotus-Eye Mystics — graveyard that Lotus-Eye Mystics can bring back
  3. Builder's Talent — graveyard that Builder's Talent can bring back
  4. Tasigur, the Golden Fang — graveyard that Tasigur, the Golden Fang can bring back
  5. Serpent of the Pass — graveyard, and Serpent of the Pass gets bigger
  6. Emeria Shepherd — graveyard that Emeria Shepherd can bring back
  7. Moment of Reckoning — graveyard that Moment of Reckoning can bring back
  8. Bramble Familiar // Fetch Quest — graveyard that Bramble Familiar // Fetch Quest can bring back
  9. Serra Paragon — graveyard that Serra Paragon can bring back
  10. Odunos River Trawler — graveyard that Odunos River Trawler can bring back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Esper Charm is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Esper Charm, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Esper Charm is one).

When Esper Charm makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Esper Charm is one).

When Esper Charm makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Esper Charm is one).

When Esper Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Gale, Waterdeep Prodigy — brings a card back
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Esper Charm is one).

  1. Samwise Gamgee — Esper Charm puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Esper Charm puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Esper Charm puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Esper Charm puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Esper Charm fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Esper Charm puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Esper Charm puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Esper Charm puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Esper Charm puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Esper Charm puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Esper Charm is one).

  1. The Haunt of Hightower — When an enchantment hits the graveyard thanks to Esper Charm, The Haunt of Hightower puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — When an enchantment hits the graveyard thanks to Esper Charm, Duskmantle Guildmage makes each opponent lose 1 life
  3. Vulturous Zombie — When an enchantment hits the graveyard thanks to Esper Charm, Vulturous Zombie puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — When a card hits the graveyard thanks to Esper Charm, Quest for Ancient Secrets puts a quest counter on itself
  5. Measure of Wickedness — When a card hits the graveyard thanks to Esper Charm, Measure of Wickedness gives an opponent control of itself
  6. Energy Field — When a card hits the graveyard thanks to Esper Charm, Energy Field sacrifices itself

5 other cards care about it too. These are the ones with the most connections.