Extraordinary Journey

Extraordinary Journey

Enchantment

Mana cost: {X}{X}{U}{U}

How we read this card

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

triggered —

Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

triggered — draws you 1 card

Causes: exile a creature, a creature leaves the battlefield, draw a card.

Cares about: nothing.

Works well with

a creature is exiled — 1,003 cards in the game can cause this (Extraordinary Journey is one).

When a creature is exiled thanks to Extraordinary Journey:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

4 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Extraordinary Journey is one).

  1. The War Doctor — When a creature is exiled thanks to Extraordinary Journey, The War Doctor puts a time counter on itself

an enchantment is cast — 3,673 cards in the game can cause this (Extraordinary Journey is one).

When Extraordinary Journey is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Extraordinary Journey is one).

  1. Historian's Boon — When Extraordinary Journey enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Extraordinary Journey is one).

When Extraordinary Journey enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

60 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Extraordinary Journey is one).

When Extraordinary Journey makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Teferi's Tutelage — mills a card
  3. Temmet, Naktamun's Will — gives +1/+1
  4. Niv-Mizzet, Parun — deals 1 damage
  5. Aether Syphon — mills a card
  6. The Locust God — makes a token
  7. Starving Revenant — makes each opponent lose 1 life
  8. Diviner's Wand — gets +1/+1
  9. Ominous Seas — puts a foreshadow counter on itself
  10. Dream Trawler — gets +1/+0

57 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Extraordinary Journey is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Extraordinary Journey, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Extraordinary Journey is one).

When a creature leaves the battlefield thanks to Extraordinary Journey:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Extraordinary Journey is one).

  1. Nature's Wrath — When Extraordinary Journey enters, Nature's Wrath makes a player sacrifice an Island or permanent

24 other cards care about it too. These are the ones with the most connections.