Fateful Tempest

Fateful Tempest

Sorcery

Mana cost: {2}{R}

How we read this card

Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.

on-cast —

on-cast — mills a card

on-cast — deals the total mana value of cards milled this way damage

on-cast —

Causes: vote, mill a card, anything deals noncombat damage, exile a card.

Cares about: nothing.

Works well with

you vote — 30 cards in the game can cause this (Fateful Tempest is one).

When Fateful Tempest holds a vote:

  1. Sail into the West — brings a card back
  2. Erestor of the Council — makes a token
  3. Grudge Keeper — makes each opponent lose 2 life
  4. Model of Unity — scries

anything is exiled — 2,497 cards in the game can cause this (Fateful Tempest is one).

  1. The War Doctor — When a permanent is exiled thanks to Fateful Tempest, The War Doctor puts a time counter on itself

anything deals noncombat damage — 3,068 cards in the game can cause this (Fateful Tempest is one).

When Fateful Tempest deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Fateful Tempest is one).

When Fateful Tempest makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Fateful Tempest is one).

When Fateful Tempest is cast:

  1. Soul-Scar Mage — gets +1/+1
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Spellweaver Volute — copies a spell
  4. Lilah, Undefeated Slickshot — gets +1/+1
  5. Niblis of Frost — gets +1/+1
  6. Primeval Bounty — puts 3 counters on a creature
  7. Tetsuko Umezawa, Pursuer — gets +1/+1
  8. Thor, God of Thunder — deals that spell's mana value damage
  9. Artist's Talent — draws and discards
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Fateful Tempest is one).

  1. Gale, Waterdeep Prodigy — Fateful Tempest puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — Fateful Tempest puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — Fateful Tempest puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — Fateful Tempest puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — Fateful Tempest puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Fateful Tempest puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Fateful Tempest fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Fateful Tempest puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Fateful Tempest puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Fateful Tempest puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Fateful Tempest is one).

When a card hits the graveyard thanks to Fateful Tempest:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is dealt damage — 19,812 cards in the game can cause this (Fateful Tempest is one).

When an opponent is dealt damage thanks to Fateful Tempest:

  1. Massacre Girl, Most Wanted — puts a +1/+1 counter on itself
  2. War Elemental — puts that many +1/+1 counters on itself
  3. Chandra's Spitfire — gets +3/+0
  4. Wildfire Elemental — gives +1/+0
  5. Master of Barbs — gives +1/+0

10 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Fateful Tempest is one).

When Fateful Tempest is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.