edhseer Commander synergy, explained
Creature — Vampire Wizard
Mana cost: {3}{B}{B}
Flying
Whenever this creature deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
triggered —
Regenerate this creature.
activated Sacrifice a Human —
activated Sacrifice a Human —
Causes: exile a card, sacrifice a Human, a Human is put into a graveyard from the battlefield, regenerate a creature.
Cares about: a Human to sacrifice.
anything leaves the battlefield — 1 card in the game can cause this (Fiend of the Shadows is one).
a nontoken Human is put into a graveyard from the battlefield — 150 cards in the game can cause this (Fiend of the Shadows is one).
a Human is put into a graveyard from the battlefield — 151 cards in the game can cause this (Fiend of the Shadows is one).
a Vampire attacks — 484 cards in the game can cause this (Fiend of the Shadows is one).
When Fiend of the Shadows attacks:
a nontoken Vampire attacks — 484 cards in the game can cause this (Fiend of the Shadows is one).
a Vampire creature is cast — 484 cards in the game can cause this (Fiend of the Shadows is one).
a Vampire deals combat damage — 484 cards in the game can cause this (Fiend of the Shadows is one).
When Fiend of the Shadows deals combat damage:
a Vampire enters the battlefield — 500 cards in the game can cause this (Fiend of the Shadows is one).
When Fiend of the Shadows enters:
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Fiend of the Shadows is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Fiend of the Shadows is one).
anything is exiled — 2,497 cards in the game can cause this (Fiend of the Shadows is one).
1 other card cares about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Fiend of the Shadows is one).
2 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Fiend of the Shadows is one).
10 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Fiend of the Shadows is one).
Fiend of the Shadows:
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Fiend of the Shadows is one).
When a Human hits the graveyard thanks to Fiend of the Shadows:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Fiend of the Shadows is one).
When Fiend of the Shadows attacks:
118 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Fiend of the Shadows is one).
When Fiend of the Shadows attacks:
193 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Fiend of the Shadows is one).
29 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Fiend of the Shadows is one).
When Fiend of the Shadows is cast:
89 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Fiend of the Shadows is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Fiend of the Shadows is one).
When Fiend of the Shadows enters:
357 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Fiend of the Shadows is one).
57 other cards care about it too. These are the ones with the most connections.