Firemane Angel

Firemane Angel

Creature — Angel

Mana cost: {3}{R}{W}{W}

How we read this card

Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

triggered — gains you 1 life

Return this card from your graveyard to the battlefield. Activate only during your upkeep.

activated {6}{R}{R}{W}{W} — brings a card back

Causes: gain life, put anything onto the battlefield, anything leaves a graveyard.

Cares about: an upkeep.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Firemane Angel onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Firemane Angel onto the battlefield from your library
  3. Polymorph — Polymorph can put Firemane Angel onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Firemane Angel onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Firemane Angel onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Firemane Angel onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Firemane Angel onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Firemane Angel onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Firemane Angel onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Firemane Angel onto the battlefield from your library
  11. Transmogrify — Transmogrify can put Firemane Angel onto the battlefield from your library
  12. Lukka, Coppercoat Outcast — Lukka, Coppercoat Outcast can put Firemane Angel onto the battlefield from your library
  13. Identity Echo — Identity Echo can put Firemane Angel onto the battlefield from your library

10 other cards care about it too. These are the ones with the most connections.

an Angel enters the battlefield — 354 cards in the game can cause this (Firemane Angel is one).

When Firemane Angel enters:

  1. Bishop of Wings — gains you 4 life
  2. Youthful Valkyrie — puts a +1/+1 counter on itself
  3. Seraph Sanctuary — gains you 1 life
  4. Righteous Valkyrie — gains you that creature's toughness life

a creature leaves a graveyard — 1,302 cards in the game can cause this (Firemane Angel is one).

When Firemane Angel leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Firemane Angel is one).

When Firemane Angel gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Firemane Angel is one).

When Firemane Angel leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Firemane Angel is one).

When Firemane Angel attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food

121 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Firemane Angel is one).

When Firemane Angel attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

189 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Firemane Angel is one).

  1. Tide of War — When Firemane Angel blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Firemane Angel is one).

When Firemane Angel enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

304 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Firemane Angel is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Firemane Angel enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

46 other cards care about it too. These are the ones with the most connections.