Fleeting Spirit

Fleeting Spirit

Creature — Spirit

Mana cost: {1}{W}

How we read this card

This creature gains first strike until end of turn.

activated {W}, Exile three cards from your graveyard —

activated {W}, Exile three cards from your graveyard — grants a keyword

Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

activated Discard a card —

activated Discard a card —

activated Discard a card — blinks a permanent

Causes: exile a card, anything leaves a graveyard, discard a card, exile a creature, a creature leaves the battlefield, put a creature onto the battlefield.

Cares about: nothing.

Works well with

a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Fleeting Spirit is one).

  1. Millicent, Restless Revenant — When Fleeting Spirit deals combat damage, Millicent, Restless Revenant makes a token

a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Fleeting Spirit is one).

  1. Baboon Spirit — When Fleeting Spirit enters, Baboon Spirit makes a token

a Spirit enters the battlefield — 863 cards in the game can cause this (Fleeting Spirit is one).

When Fleeting Spirit enters:

  1. Mausoleum Wanderer — gets +1/+1
  2. Drogskol Cavalry — gains you 2 life
  3. Vanguard of the Restless — returns itself from the graveyard
  4. Nebelgast Herald — taps a creature an opponent controls

a nontoken creature is exiled — 995 cards in the game can cause this (Fleeting Spirit is one).

  1. The War Games — When Fleeting Spirit is exiled, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Fleeting Spirit is one).

When Fleeting Spirit is exiled:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Fleeting Spirit is one).

When Fleeting Spirit makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Fleeting Spirit is one).

  1. The War Doctor — When Fleeting Spirit is exiled, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Fleeting Spirit, it triggers

anything leaves a graveyard — 2,503 cards in the game can cause this (Fleeting Spirit is one).

When Fleeting Spirit leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Fleeting Spirit is one).

When Fleeting Spirit leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Fleeting Spirit is one).

When Fleeting Spirit leaves the battlefield:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Extractor Demon — mills a card
  3. Aang, Airbending Master — puts a counter on a permanent
  4. Dour Port-Mage — draws you 1 card
  5. Vela the Night-Clad — makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — scries
  7. Ninth Bridge Patrol — puts a +1/+1 counter on itself
  8. Funeral March — makes a player sacrifice a creature
  9. Sally Sparrow — triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — triggers

21 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Fleeting Spirit is one).

  1. Athreos, Shroud-Veiled — Fleeting Spirit puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  2. Samwise Gamgee — Fleeting Spirit puts cards into the graveyard that Samwise Gamgee can bring back
  3. Bloodbond March — Fleeting Spirit puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — Fleeting Spirit puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — Fleeting Spirit puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — Fleeting Spirit puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — Fleeting Spirit puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — Fleeting Spirit puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — Fleeting Spirit fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — Fleeting Spirit puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Fleeting Spirit is one).

  1. Shaun, Father of Synths — When Fleeting Spirit attacks, Shaun, Father of Synths makes a token

129 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Fleeting Spirit is one).

  1. Champions of the Perfect — When Fleeting Spirit is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.