Fleeting Spirit

Creature — Spirit

Produces: anything leaving the battlefield, anything being discarded, a creature leaving the battlefield, a creature entering the battlefield.

Cares about: nothing.

Partners

855 cards can cause a nontoken creature entering the battlefield.

  1. Dual Nature — When Fleeting Spirit enters, Dual Nature makes a token
  2. Minion Reflector — When Fleeting Spirit enters, Minion Reflector makes a token
  3. Metastatic Evangel — When Fleeting Spirit enters, Metastatic Evangel proliferates

1,609 cards can cause anything being discarded.

  1. Toluz, Clever Conductor — When Fleeting Spirit discards a card, Toluz, Clever Conductor triggers
  2. Ruthless Sniper — When Fleeting Spirit discards a card, Ruthless Sniper puts counters on a permanent
  3. Curator of Mysteries — When Fleeting Spirit discards a card, Curator of Mysteries scries

3,442 cards can cause a creature entering the battlefield.

  1. Lunarch Veteran // Luminous Phantom — When Fleeting Spirit enters, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Kindred Discovery — When Fleeting Spirit enters, Kindred Discovery draws you 1 card
  3. Bogwater Lumaret — When Fleeting Spirit enters, Bogwater Lumaret gains you 1 life

8,112 cards can cause anything leaving the battlefield.

  1. Owlin Historian — When Fleeting Spirit leaves a graveyard, Owlin Historian makes your creatures bigger

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →