Funeral Room // Awakening Hall

Funeral Room // Awakening Hall

Enchantment — Room // Enchantment — Room

Mana cost: {2}{B} // {6}{B}{B}

How we read this card

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

triggered — makes each opponent lose 1 life

triggered — gains you 1 life

triggered — drains each opponent

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return all creature cards from your graveyard to the battlefield.

triggered — brings a card back

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Causes: make a player lose life, gain life, put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: a creature dies, a creature in a graveyard.

Works well with

anything is fully unlocked — 1 card in the game can cause this (Funeral Room is one).

  1. Defiled Crypt // Cadaver Lab — When Defiled Crypt // Cadaver Lab is fully unlocked thanks to Funeral Room // Awakening Hall, it brings a card back

1 other card cares about it too. These are the ones with the most connections.

a Room is fully unlocked — 28 cards in the game can cause this (Funeral Room is one).

When Funeral Room // Awakening Hall is fully unlocked:

  1. Victor, Valgavoth's Seneschal — surveils
  2. Ghostly Dancers — makes a token
  3. Unwilling Vessel — puts a possession counter on itself
  4. Gremlin Tamer — makes a token
  5. Fear of Infinity — returns itself from the graveyard
  6. Skullsnap Nuisance — surveils
  7. Scrabbling Skullcrab — mills a card
  8. Infernal Phantom — gets +2/+0
  9. Entity Tracker — draws you 1 card
  10. Fear of Sleep Paralysis — taps a creature

6 other cards care about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Funeral Room is one).

When a creature leaves a graveyard thanks to Funeral Room // Awakening Hall:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Funeral Room is one).

When Funeral Room // Awakening Hall gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Funeral Room is one).

When a creature leaves a graveyard thanks to Funeral Room // Awakening Hall:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Teval, the Balanced Scale — makes a token
  3. Hologram Stalker — makes a token
  4. Tormod, the Desecrator — makes a token
  5. Quintorius, Field Historian — makes a token
  6. Garrison Excavator — makes a token
  7. Amzu, Swarm's Hunger — makes a token
  8. Quintorius, History Chaser — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Funeral Room // Awakening Hall can bring back
  2. Foot Chopper — Foot Chopper puts cards into the graveyard that Funeral Room // Awakening Hall can bring back
  3. Blasting Station — Blasting Station puts cards into the graveyard that Funeral Room // Awakening Hall can bring back
  4. Lethal Vapors — Lethal Vapors puts cards into the graveyard that Funeral Room // Awakening Hall can bring back
  5. Grave Peril — Grave Peril puts cards into the graveyard that Funeral Room // Awakening Hall can bring back
  6. Spreading Plague — Spreading Plague puts cards into the graveyard that Funeral Room // Awakening Hall can bring back
  7. Saw — Saw puts cards into the graveyard that Funeral Room // Awakening Hall can bring back
  8. Hot Soup — Hot Soup puts cards into the graveyard that Funeral Room // Awakening Hall can bring back
  9. Cracked Skull — Cracked Skull puts cards into the graveyard that Funeral Room // Awakening Hall can bring back
  10. Sporogenic Infection — Sporogenic Infection puts cards into the graveyard that Funeral Room // Awakening Hall can bring back

2,759 other cards cause it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Funeral Room is one).

When a permanent makes a player lose life thanks to Funeral Room // Awakening Hall:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Funeral Room is one).

When Funeral Room // Awakening Hall is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself

257 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Funeral Room is one).

  1. Stalked Researcher — When Funeral Room // Awakening Hall enters, Stalked Researcher triggers

79 other cards care about it too. These are the ones with the most connections.