edhseer Commander synergy, explained
Enchantment — Room // Enchantment — Room
Mana cost: {2}{B} // {6}{B}{B}
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
triggered — makes each opponent lose 1 life
triggered — gains you 1 life
triggered — drains each opponent
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return all creature cards from your graveyard to the battlefield.
triggered — brings a card back
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Causes: make a player lose life, gain life, put a creature onto the battlefield, a creature leaves a graveyard.
Cares about: a creature dies, a creature in a graveyard.
anything is fully unlocked — 1 card in the game can cause this (Funeral Room is one).
1 other card cares about it too. These are the ones with the most connections.
a Room is fully unlocked — 28 cards in the game can cause this (Funeral Room is one).
When Funeral Room // Awakening Hall is fully unlocked:
6 other cards care about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Funeral Room is one).
When a creature leaves a graveyard thanks to Funeral Room // Awakening Hall:
3 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Funeral Room is one).
When Funeral Room // Awakening Hall gains life:
84 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Funeral Room is one).
When a creature leaves a graveyard thanks to Funeral Room // Awakening Hall:
13 other cards care about it too. These are the ones with the most connections.
put a creature into a graveyard — 2,769 cards in the game can cause this.
2,759 other cards cause it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Funeral Room is one).
When a permanent makes a player lose life thanks to Funeral Room // Awakening Hall:
46 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Funeral Room is one).
When Funeral Room // Awakening Hall is cast:
257 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Funeral Room is one).
79 other cards care about it too. These are the ones with the most connections.