Global Ruin

Global Ruin

Sorcery

Mana cost: {4}{W}

How we read this card

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

on-cast —

Causes: sacrifice a land, a land is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a land is sacrificed — 438 cards in the game can cause this (Global Ruin is one).

When a land is sacrificed thanks to Global Ruin:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Global Ruin is one).

Global Ruin puts cards into the graveyard that:

  1. Slogurk, the Overslime — can bring back
  2. Zask, Skittering Swarmlord — can bring back
  3. Glacierwood Siege — can bring back
  4. Turntimber Sower — can bring back
  5. Serra Paragon — can bring back
  6. Muldrotha, the Gravetide — can bring back
  7. Deadbridge Chant — can bring back
  8. Invasion of Tolvada // The Broken Sky — can bring back
  9. Pull Through the Weft — can bring back
  10. Conduit of Worlds — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Global Ruin is one).

When a land is put into a graveyard from the battlefield thanks to Global Ruin:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Global Ruin is one).

When a land hits the graveyard thanks to Global Ruin:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Global Ruin is one).

  1. Gorbag of Minas Morgul — When a land is sacrificed thanks to Global Ruin, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Global Ruin is one).

When Global Ruin is cast:

  1. Death to Our Enemies — makes a token
  2. Spellweaver Volute — copies a spell
  3. Lilah, Undefeated Slickshot — gets +1/+1
  4. Niblis of Frost — gets +1/+1
  5. Primeval Bounty — puts 3 counters on a creature
  6. Tetsuko Umezawa, Pursuer — gets +1/+1
  7. Thor, God of Thunder — deals that spell's mana value damage
  8. Krile Baldesion — brings a card back
  9. Summon: Good King Mog XII — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Global Ruin is one).

  1. Long Feng, Grand Secretariat — When a land dies thanks to Global Ruin, Long Feng, Grand Secretariat puts a counter on a creature
  2. Ojer Kaslem, Deepest Growth // Temple of Cultivation — When Ojer Kaslem, Deepest Growth // Temple of Cultivation dies thanks to Global Ruin, it returns itself from the graveyard

6 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Global Ruin is one).

  1. Gale, Waterdeep Prodigy — Global Ruin puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Global Ruin puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Global Ruin puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Global Ruin fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — Global Ruin puts cards into the graveyard that Victimize can bring back
  6. Bound // Determined — Global Ruin puts cards into the graveyard that Bound // Determined can bring back
  7. Enlightened Confidant — Global Ruin puts cards into the graveyard that Enlightened Confidant can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — Global Ruin puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Aerith, Last Ancient — Global Ruin puts cards into the graveyard that Aerith, Last Ancient can bring back
  10. Sivriss, Nightmare Speaker — Global Ruin puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Global Ruin is one).

When a land hits the graveyard thanks to Global Ruin:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Planar Void — hits a graveyard
  7. Measure of Wickedness — gives an opponent control of itself
  8. Energy Field — sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Global Ruin is one).

When Global Ruin is cast:

  1. Windrider Wizard — draws you 1 card
  2. Master of Winds — triggers

10 other cards care about it too. These are the ones with the most connections.